local flatbuffers = require('flatbuffers')
local Vec3 = {} local Vec3_mt = {}
function Vec3.New()
local o = {}
setmetatable(o, {__index = Vec3_mt})
return o
end
function Vec3_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Vec3_mt:X()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
end
function Vec3_mt:Y()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
end
function Vec3_mt:Z()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
end
function Vec3.CreateVec3(builder, x, y, z)
builder:Prep(4, 12)
builder:PrependFloat32(z)
builder:PrependFloat32(y)
builder:PrependFloat32(x)
return builder:Offset()
end
return Vec3