#include "test_builder.h"
#include "flatbuffers/flatbuffer_builder.h"
#include "flatbuffers/stl_emulation.h"
#include "monster_test_generated.h"
using namespace MyGame::Example;
using namespace flatbuffers;
struct OwnedAllocator : public DefaultAllocator {};
class TestHeapBuilder : public FlatBufferBuilder {
private:
TestHeapBuilder(const TestHeapBuilder&);
TestHeapBuilder& operator=(const TestHeapBuilder&);
public:
TestHeapBuilder() : FlatBufferBuilder(2048, new OwnedAllocator(), true) {}
TestHeapBuilder(TestHeapBuilder&& other)
: FlatBufferBuilder(std::move(other)) {}
TestHeapBuilder& operator=(TestHeapBuilder&& other) {
FlatBufferBuilder::operator=(std::move(other));
return *this;
}
};
struct AllocatorMember {
flatbuffers::DefaultAllocator member_allocator_;
};
struct GrpcLikeMessageBuilder : private AllocatorMember,
public FlatBufferBuilder {
private:
GrpcLikeMessageBuilder(const GrpcLikeMessageBuilder&);
GrpcLikeMessageBuilder& operator=(const GrpcLikeMessageBuilder&);
public:
GrpcLikeMessageBuilder()
: FlatBufferBuilder(1024, &member_allocator_, false) {}
GrpcLikeMessageBuilder(GrpcLikeMessageBuilder&& other)
: FlatBufferBuilder(1024, &member_allocator_, false) {
Swap(other);
}
GrpcLikeMessageBuilder& operator=(GrpcLikeMessageBuilder&& other) {
GrpcLikeMessageBuilder temp(std::move(other));
Swap(temp);
return *this;
}
void Swap(GrpcLikeMessageBuilder& other) {
FlatBufferBuilder::Swap(other);
buf_.swap_allocator(other.buf_);
}
};
flatbuffers::Offset<Monster> populate1(
flatbuffers::FlatBufferBuilder& builder) {
auto name_offset = builder.CreateString(m1_name());
return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m1_color());
}
flatbuffers::Offset<Monster> populate2(
flatbuffers::FlatBufferBuilder& builder) {
auto name_offset = builder.CreateString(m2_name());
return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m2_color());
}
uint8_t* release_raw_base(flatbuffers::FlatBufferBuilder& fbb, size_t& size,
size_t& offset) {
return fbb.ReleaseRaw(size, offset);
}
void free_raw(flatbuffers::grpc::MessageBuilder&, uint8_t*) {
}
void free_raw(flatbuffers::FlatBufferBuilder&, uint8_t* buf) {
flatbuffers::DefaultAllocator().deallocate(buf, 0);
}
bool verify(const flatbuffers::DetachedBuffer& buf,
const std::string& expected_name, Color color) {
const Monster* monster = flatbuffers::GetRoot<Monster>(buf.data());
return (monster->name()->str() == expected_name) &&
(monster->color() == color);
}
bool verify(const uint8_t* buf, size_t offset, const std::string& expected_name,
Color color) {
const Monster* monster = flatbuffers::GetRoot<Monster>(buf + offset);
return (monster->name()->str() == expected_name) &&
(monster->color() == color);
}
bool release_n_verify(flatbuffers::FlatBufferBuilder& fbb,
const std::string& expected_name, Color color) {
flatbuffers::DetachedBuffer buf = fbb.Release();
return verify(buf, expected_name, color);
}
void FlatBufferBuilderTest();
void FlatBufferBuilderTest() {
using flatbuffers::FlatBufferBuilder;
BuilderTests<FlatBufferBuilder>::all_tests();
BuilderTests<TestHeapBuilder>::all_tests();
BuilderTests<GrpcLikeMessageBuilder>::all_tests();
BuilderReuseTestSelector tests[4] = {
REUSABLE_AFTER_RELEASE, REUSABLE_AFTER_RELEASE_RAW,
REUSABLE_AFTER_RELEASE_AND_MOVE_ASSIGN,
REUSABLE_AFTER_RELEASE_RAW_AND_MOVE_ASSIGN};
BuilderReuseTests<FlatBufferBuilder, FlatBufferBuilder>::run_tests(
TestSelector(tests, tests + 4));
BuilderReuseTests<TestHeapBuilder, TestHeapBuilder>::run_tests(
TestSelector(tests, tests + 4));
BuilderReuseTests<GrpcLikeMessageBuilder, GrpcLikeMessageBuilder>::run_tests(
TestSelector(tests, tests + 4));
}
void CheckTestGeneratedIsValid(const MyGame::Example::Color&);
void CheckTestGeneratedIsValid(const MyGame::Example::Color&) {}