flat_spatial 0.4.1

Flat spatial partitionning algorithms and data structures
Documentation
[[example]]
name = "collision_detector"

[[example]]
name = "storage_bench"
[dependencies.euclid]
optional = true
version = "0.22.7"

[dependencies.fnv]
version = "1.0.3"

[dependencies.parry2d]
optional = true
version = "0.9.0"

[dependencies.serde]
features = ["derive"]
optional = true
version = "1.0"

[dependencies.slotmap]
default-features = false
version = "1.0.2"
[dev-dependencies.criterion]
version = "0.3"

[dev-dependencies.euclid]
version = "0.22.7"

[dev-dependencies.fastrand]
version = "1.3.3"

[dev-dependencies.kdbush]
version = "0.2.0"

[dev-dependencies.rand]
version = "0.7.3"

[dev-dependencies.rstar]
version = "0.9"

[features]
default = []
serde = ["dep:serde", "slotmap/serde"]

[package]
authors = ["Douady Pâris <paris.douady@hotmail.fr>"]
categories = ["algorithms", "graphics", "data-structures", "game-engines"]
description = "Flat spatial partitionning algorithms and data structures"
edition = "2018"
exclude = ["img/*"]
keywords = ["algorithms", "spatial", "geometry", "grid", "data-structures"]
license = "MIT"
name = "flat_spatial"
readme = "README.md"
repository = "https://github.com/Uriopass/flat_spatial"
version = "0.4.1"
[profile.bench]
debug = true

[profile.release-with-debug]
debug = true
inherits = "release"