flashraw-gpu 0.2.0

Optional wgpu/WebGPU compute backend for FlashRaw (Vulkan, Metal, DX12, WebGPU). Use the `flashraw` crate with its `gpu` feature instead.
Documentation
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[package]
edition = "2024"
rust-version = "1.87"
name = "flashraw-gpu"
version = "0.2.0"
build = false
include = [
    "src/**",
    "shaders/**",
    "benches/**",
    "README.md",
    "LICENSE-MIT",
    "LICENSE-APACHE",
]
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Optional wgpu/WebGPU compute backend for FlashRaw (Vulkan, Metal, DX12, WebGPU). Use the `flashraw` crate with its `gpu` feature instead."
homepage = "https://flashraw.ybouane.com"
documentation = "https://docs.rs/flashraw-gpu"
readme = "README.md"
keywords = [
    "raw",
    "gpu",
    "wgpu",
    "webgpu",
    "image",
]
categories = [
    "multimedia::images",
    "graphics",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/ybouane/flashraw"

[lib]
name = "flashraw_gpu"
path = "src/lib.rs"

[[bench]]
name = "gpu_pipeline"
path = "benches/gpu_pipeline.rs"
harness = false

[dependencies.bytemuck]
version = "1"
features = ["derive"]

[dependencies.flashraw-core]
version = "0.2.0"

[dependencies.wgpu]
version = "30"

[dev-dependencies.flashraw-codecs]
version = "0.2.0"

[dev-dependencies.naga]
version = "30"
features = ["wgsl-in"]

[target.'cfg(not(target_arch = "wasm32"))'.dependencies.pollster]
version = "1"

[lints.clippy]
needless_range_loop = "allow"