flashraw-gpu 0.1.0

Optional wgpu/WebGPU compute backend for FlashRaw (Vulkan, Metal, DX12, WebGPU). Use the `flashraw` crate with its `gpu` feature instead.
Documentation

flashraw-gpu

The optional wgpu compute backend of FlashRaw: the post-decode pipeline (unpack, normalise, demosaic, colour conversion, encode) as WGSL compute shaders for Vulkan, Metal, DX12 and WebGPU. The WGSL sources are in shaders/ inside this crate.

Do not depend on this crate directly: enable the gpu feature of flashraw and select Backend::Gpu or Backend::Auto. It has no semver guarantee of its own. Output is within rounding of the CPU path, not bit-identical. See docs/gpu.md.