flashraw-gpu
The optional wgpu compute backend of FlashRaw:
the post-decode pipeline (unpack, normalise, demosaic, colour conversion, encode) as WGSL compute shaders
for Vulkan, Metal, DX12 and WebGPU. The WGSL sources are in shaders/ inside this crate.
Do not depend on this crate directly: enable the gpu feature of flashraw
and select Backend::Gpu or Backend::Auto. It has no semver guarantee of its own. Output is within
rounding of the CPU path, not bit-identical. See docs/gpu.md.
- Documentation: https://docs.rs/flashraw-gpu
- Licence: MIT OR Apache-2.0