flashloan-rs 0.2.0

Minimal Multicall3 Flashloan Module
Documentation
// SPDX-License-Identifier: AGPL-3.0-only
pragma solidity >=0.8.0;

/// @notice Arithmetic library with operations for fixed-point numbers.
/// @author Solmate (https://github.com/transmissions11/solmate/blob/main/src/utils/FixedPointMathLib.sol)
/// @author Inspired by USM (https://github.com/usmfum/USM/blob/master/contracts/WadMath.sol)
library FixedPointMathLib {
    /*//////////////////////////////////////////////////////////////
                    SIMPLIFIED FIXED POINT OPERATIONS
    //////////////////////////////////////////////////////////////*/

    uint256 internal constant WAD = 1e18; // The scalar of ETH and most ERC20s.

    function mulWadDown(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivDown(x, y, WAD); // Equivalent to (x * y) / WAD rounded down.
    }

    function mulWadUp(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivUp(x, y, WAD); // Equivalent to (x * y) / WAD rounded up.
    }

    function divWadDown(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivDown(x, WAD, y); // Equivalent to (x * WAD) / y rounded down.
    }

    function divWadUp(uint256 x, uint256 y) internal pure returns (uint256) {
        return mulDivUp(x, WAD, y); // Equivalent to (x * WAD) / y rounded up.
    }

    /*//////////////////////////////////////////////////////////////
                    LOW LEVEL FIXED POINT OPERATIONS
    //////////////////////////////////////////////////////////////*/

    function mulDivDown(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 z) {
        assembly {
            // Store x * y in z for now.
            z := mul(x, y)

            // Equivalent to require(denominator != 0 && (x == 0 || (x * y) / x == y))
            if iszero(and(iszero(iszero(denominator)), or(iszero(x), eq(div(z, x), y)))) {
                revert(0, 0)
            }

            // Divide z by the denominator.
            z := div(z, denominator)
        }
    }

    function mulDivUp(
        uint256 x,
        uint256 y,
        uint256 denominator
    ) internal pure returns (uint256 z) {
        assembly {
            // Store x * y in z for now.
            z := mul(x, y)

            // Equivalent to require(denominator != 0 && (x == 0 || (x * y) / x == y))
            if iszero(and(iszero(iszero(denominator)), or(iszero(x), eq(div(z, x), y)))) {
                revert(0, 0)
            }

            // First, divide z - 1 by the denominator and add 1.
            // We allow z - 1 to underflow if z is 0, because we multiply the
            // end result by 0 if z is zero, ensuring we return 0 if z is zero.
            z := mul(iszero(iszero(z)), add(div(sub(z, 1), denominator), 1))
        }
    }

    function rpow(
        uint256 x,
        uint256 n,
        uint256 scalar
    ) internal pure returns (uint256 z) {
        assembly {
            switch x
            case 0 {
                switch n
                case 0 {
                    // 0 ** 0 = 1
                    z := scalar
                }
                default {
                    // 0 ** n = 0
                    z := 0
                }
            }
            default {
                switch mod(n, 2)
                case 0 {
                    // If n is even, store scalar in z for now.
                    z := scalar
                }
                default {
                    // If n is odd, store x in z for now.
                    z := x
                }

                // Shifting right by 1 is like dividing by 2.
                let half := shr(1, scalar)

                for {
                    // Shift n right by 1 before looping to halve it.
                    n := shr(1, n)
                } n {
                    // Shift n right by 1 each iteration to halve it.
                    n := shr(1, n)
                } {
                    // Revert immediately if x ** 2 would overflow.
                    // Equivalent to iszero(eq(div(xx, x), x)) here.
                    if shr(128, x) {
                        revert(0, 0)
                    }

                    // Store x squared.
                    let xx := mul(x, x)

                    // Round to the nearest number.
                    let xxRound := add(xx, half)

                    // Revert if xx + half overflowed.
                    if lt(xxRound, xx) {
                        revert(0, 0)
                    }

                    // Set x to scaled xxRound.
                    x := div(xxRound, scalar)

                    // If n is even:
                    if mod(n, 2) {
                        // Compute z * x.
                        let zx := mul(z, x)

                        // If z * x overflowed:
                        if iszero(eq(div(zx, x), z)) {
                            // Revert if x is non-zero.
                            if iszero(iszero(x)) {
                                revert(0, 0)
                            }
                        }

                        // Round to the nearest number.
                        let zxRound := add(zx, half)

                        // Revert if zx + half overflowed.
                        if lt(zxRound, zx) {
                            revert(0, 0)
                        }

                        // Return properly scaled zxRound.
                        z := div(zxRound, scalar)
                    }
                }
            }
        }
    }

    /*//////////////////////////////////////////////////////////////
                        GENERAL NUMBER UTILITIES
    //////////////////////////////////////////////////////////////*/

    function sqrt(uint256 x) internal pure returns (uint256 z) {
        assembly {
            let y := x // We start y at x, which will help us make our initial estimate.

            z := 181 // The "correct" value is 1, but this saves a multiplication later.

            // This segment is to get a reasonable initial estimate for the Babylonian method. With a bad
            // start, the correct # of bits increases ~linearly each iteration instead of ~quadratically.

            // We check y >= 2^(k + 8) but shift right by k bits
            // each branch to ensure that if x >= 256, then y >= 256.
            if iszero(lt(y, 0x10000000000000000000000000000000000)) {
                y := shr(128, y)
                z := shl(64, z)
            }
            if iszero(lt(y, 0x1000000000000000000)) {
                y := shr(64, y)
                z := shl(32, z)
            }
            if iszero(lt(y, 0x10000000000)) {
                y := shr(32, y)
                z := shl(16, z)
            }
            if iszero(lt(y, 0x1000000)) {
                y := shr(16, y)
                z := shl(8, z)
            }

            // Goal was to get z*z*y within a small factor of x. More iterations could
            // get y in a tighter range. Currently, we will have y in [256, 256*2^16).
            // We ensured y >= 256 so that the relative difference between y and y+1 is small.
            // That's not possible if x < 256 but we can just verify those cases exhaustively.

            // Now, z*z*y <= x < z*z*(y+1), and y <= 2^(16+8), and either y >= 256, or x < 256.
            // Correctness can be checked exhaustively for x < 256, so we assume y >= 256.
            // Then z*sqrt(y) is within sqrt(257)/sqrt(256) of sqrt(x), or about 20bps.

            // For s in the range [1/256, 256], the estimate f(s) = (181/1024) * (s+1) is in the range
            // (1/2.84 * sqrt(s), 2.84 * sqrt(s)), with largest error when s = 1 and when s = 256 or 1/256.

            // Since y is in [256, 256*2^16), let a = y/65536, so that a is in [1/256, 256). Then we can estimate
            // sqrt(y) using sqrt(65536) * 181/1024 * (a + 1) = 181/4 * (y + 65536)/65536 = 181 * (y + 65536)/2^18.

            // There is no overflow risk here since y < 2^136 after the first branch above.
            z := shr(18, mul(z, add(y, 65536))) // A mul() is saved from starting z at 181.

            // Given the worst case multiplicative error of 2.84 above, 7 iterations should be enough.
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))

            // If x+1 is a perfect square, the Babylonian method cycles between
            // floor(sqrt(x)) and ceil(sqrt(x)). This statement ensures we return floor.
            // See: https://en.wikipedia.org/wiki/Integer_square_root#Using_only_integer_division
            // Since the ceil is rare, we save gas on the assignment and repeat division in the rare case.
            // If you don't care whether the floor or ceil square root is returned, you can remove this statement.
            z := sub(z, lt(div(x, z), z))
        }
    }

    function unsafeMod(uint256 x, uint256 y) internal pure returns (uint256 z) {
        assembly {
            // Mod x by y. Note this will return
            // 0 instead of reverting if y is zero.
            z := mod(x, y)
        }
    }

    function unsafeDiv(uint256 x, uint256 y) internal pure returns (uint256 r) {
        assembly {
            // Divide x by y. Note this will return
            // 0 instead of reverting if y is zero.
            r := div(x, y)
        }
    }

    function unsafeDivUp(uint256 x, uint256 y) internal pure returns (uint256 z) {
        assembly {
            // Add 1 to x * y if x % y > 0. Note this will
            // return 0 instead of reverting if y is zero.
            z := add(gt(mod(x, y), 0), div(x, y))
        }
    }
}