flare-core 1.0.3

A high-performance, reliable long-connection communication toolkit for Rust, supporting WebSocket and QUIC protocols with features like authentication, device management, serialization negotiation, and protocol racing.
Documentation
//! 服务端传输协议模块
//!
//! 提供多种传输协议的服务端实现:
//! - QUIC:基于 QUIC 协议的服务端
//! - WebSocket:基于 WebSocket 协议的服务端
//! - Hybrid:混合服务端,支持多种协议
//!
//! 同时定义服务端的标准 trait 接口

use crate::common::error::Result;
use crate::common::protocol::Frame;
use async_trait::async_trait;

/// 连接处理器
///
/// 处理单个客户端连接的逻辑
#[async_trait]
pub trait ConnectionHandler: Send + Sync {
    /// 处理接收到的 Frame 消息
    ///
    /// # 参数
    /// - `frame`: 接收到的 Frame
    /// - `connection_id`: 连接 ID
    ///
    /// # 返回
    /// 如果需要回复,返回 `Some(Frame)`,否则返回 `None`
    async fn handle_frame(&self, frame: &Frame, connection_id: &str) -> Result<Option<Frame>>;

    /// 处理连接建立事件
    ///
    /// # 参数
    /// - `connection_id`: 连接 ID
    async fn on_connect(&self, connection_id: &str) -> Result<()> {
        let _ = connection_id;
        Ok(())
    }

    /// 处理连接断开事件
    ///
    /// # 参数
    /// - `connection_id`: 连接 ID
    async fn on_disconnect(&self, connection_id: &str) -> Result<()> {
        let _ = connection_id;
        Ok(())
    }
}

/// 服务端标准接口
///
/// 实现此 trait 以创建自定义服务端实现
///
/// 注意:消息发送和连接管理功能请使用 `ServerHandle` trait
///
/// # 示例
///
/// ```rust
/// use async_trait::async_trait;
/// use flare_core::server::Server;
/// use flare_core::common::error::Result;
///
/// struct MyCustomServer {
///     // 自定义服务器实现
/// }
///
/// #[async_trait]
/// impl Server for MyCustomServer {
///     async fn start(&mut self) -> Result<()> {
///         // 实现启动逻辑
///         Ok(())
///     }
///     
///     async fn stop(&mut self) -> Result<()> {
///         // 实现停止逻辑
///         Ok(())
///     }
///     
///     fn is_running(&self) -> bool {
///         true
///     }
/// }
/// ```
#[async_trait]
pub trait Server: Send + Sync {
    /// 启动服务器
    ///
    /// # 返回
    /// 启动成功返回 `Ok(())`,失败返回错误
    async fn start(&mut self) -> Result<()>;

    /// 停止服务器
    ///
    /// # 返回
    /// 停止成功返回 `Ok(())`,失败返回错误
    async fn stop(&mut self) -> Result<()>;

    /// 检查服务器运行状态
    ///
    /// # 返回
    /// 如果正在运行返回 `true`,否则返回 `false`
    fn is_running(&self) -> bool;
}

mod common;
#[cfg(any(feature = "websocket", feature = "quic", feature = "tcp"))]
pub mod hybrid;
#[cfg(feature = "quic")]
pub mod quic;
pub mod server_core;
#[cfg(feature = "tcp")]
pub mod tcp;
#[cfg(feature = "websocket")]
pub mod websocket;

// 重新导出常用类型
#[cfg(any(feature = "websocket", feature = "quic", feature = "tcp"))]
pub use hybrid::HybridServer;
#[cfg(feature = "quic")]
pub use quic::QUICServer;
#[cfg(feature = "tcp")]
pub use tcp::TCPServer;
#[cfg(feature = "websocket")]
pub use websocket::WebSocketServer;