1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
use fj_interop::mesh::Color;
use fj_math::Triangle;
use crate::builder::FaceBuilder;
use super::{Cycle, Surface};
/// A face of a shape
#[derive(Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub enum Face {
/// A face of a shape
///
/// A face is defined by a surface, and is bounded by edges that lie in that
/// surface.
Face(FaceBRep),
/// The triangles of the face
///
/// Representing faces as a collection of triangles is a temporary state.
/// The plan is to eventually represent faces as a geometric surface,
/// bounded by edges. While the transition is being made, this variant is
/// still required.
Triangles(Vec<(Triangle<3>, Color)>),
}
impl Face {
/// Construct a new instance of `Face`
pub fn new(
surface: Surface,
exteriors: impl IntoIterator<Item = Cycle>,
interiors: impl IntoIterator<Item = Cycle>,
color: [u8; 4],
) -> Self {
let exteriors = CyclesInFace::new(exteriors);
let interiors = CyclesInFace::new(interiors);
Self::Face(FaceBRep {
surface,
exteriors,
interiors,
color,
})
}
/// Build a face using the [`FaceBuilder`] API
pub fn builder(surface: Surface) -> FaceBuilder {
FaceBuilder::new(surface)
}
/// Access the boundary representation of the face
pub fn brep(&self) -> &FaceBRep {
match self {
Self::Face(face) => face,
_ => {
// No code that still uses triangle representation is calling
// this method.
unreachable!()
}
}
}
/// Access this face's surface
pub fn surface(&self) -> Surface {
self.brep().surface()
}
/// Access this face's exterior cycles
pub fn exteriors(&self) -> impl Iterator<Item = Cycle> + '_ {
self.brep().exteriors()
}
/// Access this face's interior cycles
pub fn interiors(&self) -> impl Iterator<Item = Cycle> + '_ {
self.brep().interiors()
}
/// Access all cycles of this face
///
/// This is equivalent to chaining the iterators returned by
/// [`Face::exteriors`] and [`Face::interiors`].
pub fn all_cycles(&self) -> impl Iterator<Item = Cycle> + '_ {
self.exteriors().chain(self.interiors())
}
/// Access the color of the face
pub fn color(&self) -> [u8; 4] {
self.brep().color
}
}
/// The boundary representation of a face
///
/// This type exists to ease the handling of faces that use boundary
/// representation. It will eventually be merged into `Face`, once
/// `Face::Triangles` can finally be removed.
#[derive(Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct FaceBRep {
/// The surface that defines this face
pub surface: Surface,
/// The cycles that bound the face on the outside
///
/// # Implementation Note
///
/// Since these cycles bound the face, the edges they consist of must
/// lie in the surface. The data we're using here is 3-dimensional
/// though, so no such limitation is enforced.
///
/// It might be less error-prone to specify the cycles in surface
/// coordinates.
pub exteriors: CyclesInFace,
/// The cycles that bound the face on the inside
///
/// Each of these cycles defines a hole in the face.
///
/// # Implementation note
///
/// See note on `exterior` field.
pub interiors: CyclesInFace,
/// The color of the face
pub color: [u8; 4],
}
impl FaceBRep {
/// Access this face's surface
pub fn surface(&self) -> Surface {
self.surface
}
/// Access this face's exterior cycles
pub fn exteriors(&self) -> impl Iterator<Item = Cycle> + '_ {
self.exteriors.as_local()
}
/// Access this face's interior cycles
pub fn interiors(&self) -> impl Iterator<Item = Cycle> + '_ {
self.interiors.as_local()
}
/// Access all cycles of this face
///
/// This is equivalent to chaining the iterators returned by
/// [`Face::exteriors`] and [`Face::interiors`].
pub fn all_cycles(&self) -> impl Iterator<Item = Cycle> + '_ {
self.exteriors().chain(self.interiors())
}
}
/// A list of cycles, as they are stored in `Face`
#[derive(Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
pub struct CyclesInFace(Vec<Cycle>);
impl CyclesInFace {
/// Create a new instance of `CyclesInFace`
pub fn new(cycles: impl IntoIterator<Item = Cycle>) -> Self {
Self(cycles.into_iter().collect())
}
/// Access an iterator over the canonical forms of the cycles
pub fn as_local(&self) -> impl Iterator<Item = Cycle> + '_ {
self.0.iter().cloned()
}
}