use fj_interop::mesh::Color;
use crate::{
objects::{Face, Objects, Surface},
operations::Insert,
services::Service,
storage::Handle,
};
use super::CycleBuilder;
pub struct FaceBuilder {
surface: Handle<Surface>,
exterior: CycleBuilder,
interiors: Vec<CycleBuilder>,
color: Option<Color>,
}
impl FaceBuilder {
pub fn new(surface: Handle<Surface>) -> Self {
Self {
surface,
exterior: CycleBuilder::new(),
interiors: Vec::new(),
color: None,
}
}
pub fn with_exterior(mut self, exterior: CycleBuilder) -> Self {
self.exterior = exterior;
self
}
pub fn with_interior(mut self, interior: CycleBuilder) -> Self {
self.interiors.push(interior);
self
}
pub fn with_color(mut self, color: Color) -> Self {
self.color = Some(color);
self
}
pub fn build(self, objects: &mut Service<Objects>) -> Face {
let exterior = self.exterior.build(objects).insert(objects);
let interiors = self
.interiors
.into_iter()
.map(|cycle| cycle.build(objects).insert(objects));
Face::new(self.surface, exterior, interiors, self.color)
}
}