fixedstep-rs
A simple macro to create a fixed timestep loop in your game (or whatever).
Usage
Simplest:
Specify update frequency [Hz]
fixedstep_loop!
The rate of updates is 'fixed' using the update frequency specified. The framerate cap has to be controlled in the render block (eg: use VSync).
Disable frame skipping
fixedstep_loop!
You should only do this if you're running a simulation. With frame-skipping disabled, the framerate may die trying to catch up after a temporary performance hit.