use fixed::types::*;
use fixed_math::SinCos;
fn main() {
let v = vec![
I32F32::lit("360"),
I32F32::lit("270"),
I32F32::lit("180"),
I32F32::lit("90"),
I32F32::lit("45"),
I32F32::lit("22.5"),
I32F32::lit("0"),
-I32F32::lit("22.5"),
-I32F32::lit("45"),
-I32F32::lit("90"),
-I32F32::lit("180"),
-I32F32::lit("270"),
-I32F32::lit("360"),
];
println!("I32F32 deg");
for n in v {
println!("sin_cos {} = {:?}", n, n.sin_cos());
}
let v = vec![
I9F7::lit("90"),
I9F7::lit("45"),
I9F7::lit("22.5"),
-I9F7::lit("90"),
-I9F7::lit("45"),
-I9F7::lit("22.5"),
];
println!("I9F7 deg");
for n in v {
println!("sin_cos {} = {:?}", n, n.sin_cos());
}
let v = vec![
I8F8::lit("90"),
I8F8::lit("45"),
I8F8::lit("22.5"),
-I8F8::lit("90"),
-I8F8::lit("45"),
-I8F8::lit("22.5"),
];
println!("I8F8 deg");
for n in v {
println!("sin_cos {} = {:?}", n, n.sin_cos());
}
}