1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/// Vector for holding two-dimensional values.
///
/// # Example
///
/// ```
/// use fixed_vectors::Vector2;
///
/// let mut vec2 = Vector2::new(1, 2);
/// vec2 += Vector2::new(1, 2);
///
/// assert_eq!(vec2.x, 2);
/// assert_eq!(vec2.y, 4);
/// ```
/// Vector for holding three-dimensional values.
///
/// # Example
///
/// ```
/// use fixed_vectors::Vector3;
///
/// let mut vec3 = Vector3::new(1, 2, 3);
/// vec3 += Vector3::new(1, 2, 3);
///
/// assert_eq!(vec3.x, 2);
/// assert_eq!(vec3.y, 4);
/// assert_eq!(vec3.z, 6);
/// ```
/// Vector for holding four-dimensional values.
///
/// # Example
///
/// ```
/// use fixed_vectors::Vector4;
///
/// let mut vec4 = Vector4::new(1, 2, 3, 4);
/// vec4 += Vector4::new(1, 2, 3, 4);
///
/// assert_eq!(vec4.x, 2);
/// assert_eq!(vec4.y, 4);
/// assert_eq!(vec4.z, 6);
/// assert_eq!(vec4.w, 8);
/// ```
impl_vector!;
impl_vector!;
impl_vector!;