pub struct RenderLayer {
pub node_id: Option<NodeId>,
pub bounds: LayoutRect,
pub style: LayerStyle,
pub children: Vec<RenderNode>,
}Fields§
§node_id: Option<NodeId>§bounds: LayoutRect§style: LayerStyle§children: Vec<RenderNode>Implementations§
Source§impl RenderLayer
impl RenderLayer
pub fn new(bounds: LayoutRect) -> Self
Trait Implementations§
Source§impl Clone for RenderLayer
impl Clone for RenderLayer
Source§fn clone(&self) -> RenderLayer
fn clone(&self) -> RenderLayer
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderLayer
impl Debug for RenderLayer
Source§impl<'de> Deserialize<'de> for RenderLayer
impl<'de> Deserialize<'de> for RenderLayer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for RenderLayer
impl PartialEq for RenderLayer
Source§fn eq(&self, other: &RenderLayer) -> bool
fn eq(&self, other: &RenderLayer) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for RenderLayer
impl Serialize for RenderLayer
impl StructuralPartialEq for RenderLayer
Auto Trait Implementations§
impl Freeze for RenderLayer
impl RefUnwindSafe for RenderLayer
impl Send for RenderLayer
impl Sync for RenderLayer
impl Unpin for RenderLayer
impl UnsafeUnpin for RenderLayer
impl UnwindSafe for RenderLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more