use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct MarkData {
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub value: Option<f32>,
#[serde(skip_serializing_if = "Option::is_none")]
pub coord: Option<Vec<f32>>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct MarkPoint {
#[serde(skip_serializing_if = "Vec::is_empty", default)]
pub data: Vec<MarkData>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct MarkLine {
#[serde(skip_serializing_if = "Vec::is_empty", default)]
pub data: Vec<[MarkData; 2]>,
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct MarkArea {
#[serde(skip_serializing_if = "Vec::is_empty", default)]
pub data: Vec<[MarkData; 2]>,
}