firewheel-core 0.10.1

Shared types for Firewheel crates
Documentation
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use core::any::TypeId;
use core::marker::PhantomData;
use core::ops::Range;
use core::time::Duration;
use core::{any::Any, fmt::Debug, hash::Hash, num::NonZeroU32};

#[cfg(feature = "std")]
use std::collections::hash_map::{Entry, HashMap};

#[cfg(not(feature = "std"))]
use bevy_platform::collections::hash_map::{Entry, HashMap};
#[cfg(not(feature = "std"))]
use bevy_platform::prelude::{Box, Vec};

use crate::dsp::buffer::ChannelBuffer;
use crate::dsp::volume::is_buffer_silent;
use crate::log::RealtimeLogger;
use crate::mask::{ConnectedMask, ConstantMask, MaskType, SilenceMask};
use crate::{
    channel_config::{ChannelConfig, ChannelCount},
    clock::{DurationSamples, InstantSamples, InstantSeconds},
    dsp::declick::DeclickValues,
    event::{NodeEvent, NodeEventType, ProcEvents},
    StreamInfo,
};

#[cfg(feature = "scheduled_events")]
use crate::clock::EventInstant;

#[cfg(feature = "musical_transport")]
use crate::clock::{InstantMusical, MusicalTransport};

/// A globally unique identifier for a node.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "bevy_reflect", reflect(opaque))]
pub struct NodeID(pub thunderdome::Index);

impl NodeID {
    pub const DANGLING: Self = Self(thunderdome::Index::DANGLING);
}

impl Default for NodeID {
    fn default() -> Self {
        Self::DANGLING
    }
}

/// Information about an [`AudioNode`].
///
/// This struct enforces the use of the builder pattern for future-proofness, as
/// it is likely that more fields will be added in the future.
#[derive(Debug)]
pub struct AudioNodeInfo {
    debug_name: &'static str,
    channel_config: ChannelConfig,
    call_update_method: bool,
    custom_state: Option<Box<dyn Any>>,
    latency_frames: u32,
}

impl AudioNodeInfo {
    /// Construct a new [`AudioNodeInfo`] builder struct.
    pub const fn new() -> Self {
        Self {
            debug_name: "unnamed",
            channel_config: ChannelConfig {
                num_inputs: ChannelCount::ZERO,
                num_outputs: ChannelCount::ZERO,
            },
            call_update_method: false,
            custom_state: None,
            latency_frames: 0,
        }
    }

    /// A unique name for this type of node, used for debugging purposes.
    pub const fn debug_name(mut self, debug_name: &'static str) -> Self {
        self.debug_name = debug_name;
        self
    }

    /// The channel configuration of this node.
    ///
    /// By default this has a channel configuration with zero input and output
    /// channels.
    ///
    /// WARNING: Audio nodes *MUST* either completely fill all output buffers
    /// with data, or return [`ProcessStatus::ClearAllOutputs`]/[`ProcessStatus::Bypass`].
    /// Failing to do this will result in audio glitches.
    pub const fn channel_config(mut self, channel_config: ChannelConfig) -> Self {
        self.channel_config = channel_config;
        self
    }

    /// Specify that this node is a "pre process" node. Pre-process nodes have zero
    /// inputs and outputs, and they are processed before all other nodes in the
    /// graph.
    pub const fn is_pre_process(mut self) -> Self {
        self.channel_config = ChannelConfig {
            num_inputs: ChannelCount::ZERO,
            num_outputs: ChannelCount::ZERO,
        };
        self
    }

    /// Set to `true` if this node wishes to have the Firewheel context call
    /// [`AudioNode::update`] on every update cycle.
    ///
    /// By default this is set to `false`.
    pub const fn call_update_method(mut self, call_update_method: bool) -> Self {
        self.call_update_method = call_update_method;
        self
    }

    /// Custom `!Send` state that can be stored in the Firewheel context and accessed
    /// by the user.
    ///
    /// The user accesses this state via `FirewheelCtx::node_state` and
    /// `FirewheelCtx::node_state_mut`.
    pub fn custom_state<T: 'static>(mut self, custom_state: T) -> Self {
        self.custom_state = Some(Box::new(custom_state));
        self
    }

    /// Set the latency of this node in frames (samples in a single channel of audio).
    ///
    /// By default this is set to `0`.
    pub const fn latency_frames(mut self, latency_frames: u32) -> Self {
        self.latency_frames = latency_frames;
        self
    }
}

impl Default for AudioNodeInfo {
    fn default() -> Self {
        Self::new()
    }
}

impl From<AudioNodeInfo> for AudioNodeInfoInner {
    fn from(value: AudioNodeInfo) -> Self {
        AudioNodeInfoInner {
            debug_name: value.debug_name,
            channel_config: value.channel_config,
            call_update_method: value.call_update_method,
            custom_state: value.custom_state,
            latency_frames: value.latency_frames,
        }
    }
}

/// Information about an [`AudioNode`]. Used internally by the Firewheel context.
#[derive(Debug)]
pub struct AudioNodeInfoInner {
    pub debug_name: &'static str,
    pub channel_config: ChannelConfig,
    pub call_update_method: bool,
    pub custom_state: Option<Box<dyn Any>>,
    pub latency_frames: u32,
}

/// A trait representing a node in a Firewheel audio graph.
///
/// # Notes about ECS
///
/// In order to be friendlier to ECS's (entity component systems), it is encouraged
/// that any struct deriving this trait be POD (plain ol' data). If you want your
/// audio node to be usable in the Bevy game engine, also derive
/// `bevy_ecs::prelude::Component`. (You can hide this derive behind a feature flag
/// by using `#[cfg_attr(feature = "bevy", derive(bevy_ecs::prelude::Component))]`).
///
/// # Audio Node Lifecycle
///
/// 1. The user constructs the node as POD or from a custom constructor method for
/// that node.
/// 2. The user adds the node to the graph using `FirewheelCtx::add_node`. If the
/// node has any custom configuration, then the user passes that configuration to this
/// method as well. In this method, the Firewheel context calls [`AudioNode::info`] to
/// get information about the node. The node can also store any custom state in the
/// [`AudioNodeInfo`] struct.
/// 3. At this point the user may now call `FirewheelCtx::node_state` and
/// `FirewheelCtx::node_state_mut` to retrieve the node's custom state.
/// 4. If [`AudioNodeInfo::call_update_method`] was set to `true`, then
/// [`AudioNode::update`] will be called every time the Firewheel context updates.
/// The node's custom state is also accessible in this method.
/// 5. When the Firewheel context is ready for the node to start processing data,
/// it calls [`AudioNode::construct_processor`] to retrieve the realtime
/// [`AudioNodeProcessor`] counterpart of the node. This processor counterpart is
/// then sent to the audio thread.
/// 6. The Firewheel processor calls [`AudioNodeProcessor::process`] whenever there
/// is a new block of audio data to process.
/// > WARNING: Audio nodes *MUST* either completely fill all output buffers
/// with data, or return [`ProcessStatus::ClearAllOutputs`]/[`ProcessStatus::Bypass`].
/// Failing to do this will result in audio glitches.
/// 7. (Graceful shutdown)
///
///     7a. The Firewheel processor calls [`AudioNodeProcessor::stream_stopped`].
/// The processor is then sent back to the main thread.
///
///     7b. If a new audio stream is started, then the context will call
/// [`AudioNodeProcessor::new_stream`] on the main thread, and then send the
/// processor back to the audio thread for processing.
///
///     7c. If the Firewheel context is dropped before a new stream is started, then
/// both the node and the processor counterpart are dropped.
/// 8. (Audio thread crashes or stops unexpectedly) - The node's processor counterpart
/// may or may not be dropped. The user may try to create a new audio stream, in which
/// case [`AudioNode::construct_processor`] might be called again. If a second processor
/// instance is not able to be created, then the node may panic.
pub trait AudioNode {
    /// A type representing this constructor's configuration.
    ///
    /// This is intended as a one-time configuration to be used
    /// when constructing an audio node. When no configuration
    /// is required, [`EmptyConfig`] should be used.
    type Configuration: Default;

    /// Get information about this node.
    ///
    /// This method is only called once after the node is added to the audio graph.
    fn info(&self, configuration: &Self::Configuration) -> AudioNodeInfo;

    /// Construct a realtime processor for this node.
    ///
    /// * `configuration` - The custom configuration of this node.
    /// * `cx` - A context for interacting with the Firewheel context. This context
    /// also includes information about the audio stream.
    fn construct_processor(
        &self,
        configuration: &Self::Configuration,
        cx: ConstructProcessorContext,
    ) -> impl AudioNodeProcessor;

    /// If [`AudioNodeInfo::call_update_method`] was set to `true`, then the Firewheel
    /// context will call this method on every update cycle.
    ///
    /// * `configuration` - The custom configuration of this node.
    /// * `cx` - A context for interacting with the Firewheel context.
    fn update(&mut self, configuration: &Self::Configuration, cx: UpdateContext) {
        let _ = configuration;
        let _ = cx;
    }
}

/// A context for [`AudioNode::construct_processor`].
pub struct ConstructProcessorContext<'a> {
    /// The ID of this audio node.
    pub node_id: NodeID,
    /// Information about the running audio stream.
    pub stream_info: &'a StreamInfo,
    custom_state: &'a mut Option<Box<dyn Any>>,
}

impl<'a> ConstructProcessorContext<'a> {
    pub fn new(
        node_id: NodeID,
        stream_info: &'a StreamInfo,
        custom_state: &'a mut Option<Box<dyn Any>>,
    ) -> Self {
        Self {
            node_id,
            stream_info,
            custom_state,
        }
    }

    /// Get an immutable reference to the custom state that was created in
    /// [`AudioNodeInfo::custom_state`].
    pub fn custom_state<T: 'static>(&self) -> Option<&T> {
        self.custom_state
            .as_ref()
            .and_then(|s| s.downcast_ref::<T>())
    }

    /// Get a mutable reference to the custom state that was created in
    /// [`AudioNodeInfo::custom_state`].
    pub fn custom_state_mut<T: 'static>(&mut self) -> Option<&mut T> {
        self.custom_state
            .as_mut()
            .and_then(|s| s.downcast_mut::<T>())
    }
}

/// A context for [`AudioNode::update`].
pub struct UpdateContext<'a> {
    /// The ID of this audio node.
    pub node_id: NodeID,
    /// Information about the running audio stream. If no audio stream is running,
    /// then this will be `None`.
    pub stream_info: Option<&'a StreamInfo>,
    custom_state: &'a mut Option<Box<dyn Any>>,
    event_queue: &'a mut Vec<NodeEvent>,
}

impl<'a> UpdateContext<'a> {
    pub fn new(
        node_id: NodeID,
        stream_info: Option<&'a StreamInfo>,
        custom_state: &'a mut Option<Box<dyn Any>>,
        event_queue: &'a mut Vec<NodeEvent>,
    ) -> Self {
        Self {
            node_id,
            stream_info,
            custom_state,
            event_queue,
        }
    }

    /// Queue an event to send to this node's processor counterpart.
    pub fn queue_event(&mut self, event: NodeEventType) {
        self.event_queue.push(NodeEvent {
            node_id: self.node_id,
            #[cfg(feature = "scheduled_events")]
            time: None,
            event,
        });
    }

    /// Queue an event to send to this node's processor counterpart, at a certain time.
    ///
    /// # Performance
    ///
    /// Note that for most nodes that handle scheduled events, this will split the buffer
    /// into chunks and process those chunks. If two events are scheduled too close to one
    /// another in time then that chunk may be too small for the audio processing to be
    /// fully vectorized.
    #[cfg(feature = "scheduled_events")]
    pub fn schedule_event(&mut self, event: NodeEventType, time: EventInstant) {
        self.event_queue.push(NodeEvent {
            node_id: self.node_id,
            time: Some(time),
            event,
        });
    }

    /// Get an immutable reference to the custom state that was created in
    /// [`AudioNodeInfo::custom_state`].
    pub fn custom_state<T: 'static>(&self) -> Option<&T> {
        self.custom_state
            .as_ref()
            .and_then(|s| s.downcast_ref::<T>())
    }

    /// Get a mutable reference to the custom state that was created in
    /// [`AudioNodeInfo::custom_state`].
    pub fn custom_state_mut<T: 'static>(&mut self) -> Option<&mut T> {
        self.custom_state
            .as_mut()
            .and_then(|s| s.downcast_mut::<T>())
    }
}

/// An empty constructor configuration.
///
/// This should be preferred over `()` because it implements
/// Bevy's `Component` trait, making the
/// [`AudioNode`] implementor trivially Bevy-compatible.
#[derive(Debug, Default, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "bevy", derive(bevy_ecs::prelude::Component))]
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct EmptyConfig;

/// A type-erased dyn-compatible [`AudioNode`].
pub trait DynAudioNode {
    /// Get information about this node.
    ///
    /// This method is only called once after the node is added to the audio graph.
    fn info(&self) -> AudioNodeInfo;

    /// Construct a realtime processor for this node.
    ///
    /// * `cx` - A context for interacting with the Firewheel context. This context
    /// also includes information about the audio stream.
    fn construct_processor(&self, cx: ConstructProcessorContext) -> Box<dyn AudioNodeProcessor>;

    /// If [`AudioNodeInfo::call_update_method`] was set to `true`, then the Firewheel
    /// context will call this method on every update cycle.
    ///
    /// * `cx` - A context for interacting with the Firewheel context.
    fn update(&mut self, cx: UpdateContext) {
        let _ = cx;
    }
}

/// Pairs constructors with their configurations.
///
/// This is useful for type-erasing an [`AudioNode`].
pub struct Constructor<T, C> {
    constructor: T,
    configuration: C,
}

impl<T: AudioNode> Constructor<T, T::Configuration> {
    pub fn new(constructor: T, configuration: Option<T::Configuration>) -> Self {
        Self {
            constructor,
            configuration: configuration.unwrap_or_default(),
        }
    }
}

impl<T: AudioNode> DynAudioNode for Constructor<T, T::Configuration> {
    fn info(&self) -> AudioNodeInfo {
        self.constructor.info(&self.configuration)
    }

    fn construct_processor(&self, cx: ConstructProcessorContext) -> Box<dyn AudioNodeProcessor> {
        Box::new(
            self.constructor
                .construct_processor(&self.configuration, cx),
        )
    }

    fn update(&mut self, cx: UpdateContext) {
        self.constructor.update(&self.configuration, cx);
    }
}

/// The trait describing the realtime processor counterpart to an
/// audio node.
pub trait AudioNodeProcessor: 'static + Send {
    /// Process the given block of audio. Only process data in the
    /// buffers up to `samples`.
    ///
    /// * `info` - Information about this processing block.
    /// * `buffers` - The buffers of data to process.
    /// * `events` - A list of events for this node to process.
    /// * `extra` - Additional buffers and utilities.
    ///
    /// WARNING: Audio nodes *MUST* either completely fill all output buffers
    /// with data, or return [`ProcessStatus::ClearAllOutputs`]/[`ProcessStatus::Bypass`].
    /// Failing to do this will result in audio glitches.
    fn process(
        &mut self,
        info: &ProcInfo,
        buffers: ProcBuffers,
        events: &mut ProcEvents,
        extra: &mut ProcExtra,
    ) -> ProcessStatus;

    /// Called when the audio stream has been stopped.
    fn stream_stopped(&mut self, context: &mut ProcStreamCtx) {
        let _ = context;
    }

    /// Called when a new audio stream has been started after a previous
    /// call to [`AudioNodeProcessor::stream_stopped`].
    ///
    /// Note, this method gets called on the main thread, not the audio
    /// thread. So it is safe to allocate/deallocate here.
    fn new_stream(&mut self, stream_info: &StreamInfo, context: &mut ProcStreamCtx) {
        let _ = stream_info;
        let _ = context;
    }
}

impl AudioNodeProcessor for Box<dyn AudioNodeProcessor> {
    fn new_stream(&mut self, stream_info: &StreamInfo, context: &mut ProcStreamCtx) {
        self.as_mut().new_stream(stream_info, context)
    }
    fn process(
        &mut self,
        info: &ProcInfo,
        buffers: ProcBuffers,
        events: &mut ProcEvents,
        extra: &mut ProcExtra,
    ) -> ProcessStatus {
        self.as_mut().process(info, buffers, events, extra)
    }
    fn stream_stopped(&mut self, context: &mut ProcStreamCtx) {
        self.as_mut().stream_stopped(context)
    }
}

pub struct ProcStreamCtx<'a> {
    pub store: &'a mut ProcStore,
    pub logger: &'a mut RealtimeLogger,
}

pub const NUM_SCRATCH_BUFFERS: usize = 8;

/// The buffers used in [`AudioNodeProcessor::process`]
#[derive(Debug)]
pub struct ProcBuffers<'a, 'b> {
    /// The audio input buffers.
    ///
    /// The number of channels will always equal the [`ChannelConfig::num_inputs`]
    /// value that was returned in [`AudioNode::info`].
    ///
    /// Each channel slice will have a length of [`ProcInfo::frames`].
    pub inputs: &'a [&'b [f32]],

    /// The audio output buffers.
    ///
    /// WARNING: The node *MUST* either completely fill all output buffers
    /// with data, or return [`ProcessStatus::ClearAllOutputs`]/[`ProcessStatus::Bypass`].
    /// Failing to do this will result in audio glitches.
    ///
    /// The number of channels will always equal the [`ChannelConfig::num_outputs`]
    /// value that was returned in [`AudioNode::info`].
    ///
    /// Each channel slice will have a length of [`ProcInfo::frames`].
    ///
    /// These buffers may contain junk data.
    pub outputs: &'a mut [&'b mut [f32]],
}

impl<'a, 'b> ProcBuffers<'a, 'b> {
    /// Thouroughly checks if all output buffers contain silence (as in all
    /// samples have an absolute amplitude less than or equal to `amp_epsilon`).
    ///
    /// If all buffers are silent, then [`ProcessStatus::ClearAllOutputs`] will
    /// be returned. Otherwise, [`ProcessStatus::OutputsModified`] will be
    /// returned.
    pub fn check_for_silence_on_outputs(&self, amp_epsilon: f32) -> ProcessStatus {
        let mut silent = true;
        for buffer in self.outputs.iter() {
            if !is_buffer_silent(buffer, amp_epsilon) {
                silent = false;
                break;
            }
        }

        if silent {
            ProcessStatus::ClearAllOutputs
        } else {
            ProcessStatus::OutputsModified
        }
    }
}

/// Extra buffers and utilities for [`AudioNodeProcessor::process`]
pub struct ProcExtra {
    /// A list of extra scratch buffers that can be used for processing.
    /// This removes the need for nodes to allocate their own scratch buffers.
    /// Each buffer has a length of [`StreamInfo::max_block_frames`]. These
    /// buffers are shared across all nodes, so assume that they contain junk
    /// data.
    pub scratch_buffers: ChannelBuffer<f32, NUM_SCRATCH_BUFFERS>,

    /// A buffer of values that linearly ramp up/down between `0.0` and `1.0`
    /// which can be used to implement efficient declicking when
    /// pausing/resuming/stopping.
    pub declick_values: DeclickValues,

    /// A realtime-safe logger helper.
    pub logger: RealtimeLogger,

    /// A type-erased store accessible to all [`AudioNodeProcessor`]s.
    pub store: ProcStore,
}

/// Information for [`AudioNodeProcessor::process`]
#[derive(Debug)]
pub struct ProcInfo {
    /// The number of frames (samples in a single channel of audio) in
    /// this processing block.
    ///
    /// Not to be confused with video frames.
    pub frames: usize,

    /// An optional optimization hint on which input channels contain
    /// all zeros (silence). The first bit (`0x1`) is the first channel,
    /// the second bit is the second channel, and so on.
    pub in_silence_mask: SilenceMask,

    /// An optional optimization hint on which output channels contain
    /// all zeros (silence). The first bit (`0x1`) is the first channel,
    /// the second bit is the second channel, and so on.
    pub out_silence_mask: SilenceMask,

    /// An optional optimization hint on which input channels have all
    /// samples set to the same value. The first bit (`0x1`) is the
    /// first channel, the second bit is the second channel, and so on.
    ///
    /// This can be useful for nodes that use audio buffers as CV
    /// (control voltage) ports.
    pub in_constant_mask: ConstantMask,

    /// An optional optimization hint on which input channels have all
    /// samples set to the same value. The first bit (`0x1`) is the
    /// first channel, the second bit is the second channel, and so on.
    ///
    /// This can be useful for nodes that use audio buffers as CV
    /// (control voltage) ports.
    pub out_constant_mask: ConstantMask,

    /// An optional hint on which input channels are connected to other
    /// nodes in the graph.
    pub in_connected_mask: ConnectedMask,

    /// An optional hint on which output channels are connected to other
    /// nodes in the graph.
    pub out_connected_mask: ConnectedMask,

    /// If the previous processing block had all output buffers silent
    /// (or if this is the first processing block), then this will be
    /// `true`. Otherwise, this will be `false`.
    pub prev_output_was_silent: bool,

    /// The sample rate of the audio stream in samples per second.
    pub sample_rate: NonZeroU32,

    /// The reciprocal of the sample rate. This can be used to avoid a
    /// division and improve performance.
    pub sample_rate_recip: f64,

    /// The current time of the audio clock at the first frame in this
    /// processing block, equal to the total number of frames (samples in
    /// a single channel of audio) that have been processed since this
    /// Firewheel context was first started.
    ///
    /// Note, this value does *NOT* account for any output underflows
    /// (underruns) that may have occured.
    ///
    /// Note, generally this value will always count up, but there may be
    /// a few edge cases that cause this value to be less than the previous
    /// block, such as when the sample rate of the stream has been changed.
    pub clock_samples: InstantSamples,

    /// The duration between when the stream was started an when the
    /// Firewheel processor's `process` method was called.
    ///
    /// Note, this clock is not as accurate as the audio clock.
    pub duration_since_stream_start: Duration,

    /// Flags indicating the current status of the audio stream
    pub stream_status: StreamStatus,

    /// If an output underflow (underrun) occured, then this will contain
    /// an estimate for the number of frames (samples in a single channel
    /// of audio) that were dropped.
    ///
    /// This can be used to correct the timing of events if desired.
    ///
    /// Note, this is just an estimate, and may not always be perfectly
    /// accurate.
    ///
    /// If an underrun did not occur, then this will be `0`.
    pub dropped_frames: u32,

    /// Information about the musical transport.
    ///
    /// This will be `None` if no musical transport is currently active,
    /// or if the current transport is currently paused.
    #[cfg(feature = "musical_transport")]
    pub transport_info: Option<TransportInfo>,
}

impl ProcInfo {
    /// The current time of the audio clock at the first frame in this
    /// processing block, equal to the total number of seconds of data that
    /// have been processed since this Firewheel context was first started.
    ///
    /// Note, this value does *NOT* account for any output underflows
    /// (underruns) that may have occured.
    ///
    /// Note, generally this value will always count up, but there may be
    /// a few edge cases that cause this value to be less than the previous
    /// block, such as when the sample rate of the stream has been changed.
    pub fn clock_seconds(&self) -> InstantSeconds {
        self.clock_samples
            .to_seconds(self.sample_rate, self.sample_rate_recip)
    }

    /// Get the current time of the audio clock in frames as a range for this
    /// processing block.
    pub fn clock_samples_range(&self) -> Range<InstantSamples> {
        self.clock_samples..self.clock_samples + DurationSamples(self.frames as i64)
    }

    /// Get the current time of the audio clock in frames as a range for this
    /// processing block.
    pub fn clock_seconds_range(&self) -> Range<InstantSeconds> {
        self.clock_seconds()
            ..(self.clock_samples + DurationSamples(self.frames as i64))
                .to_seconds(self.sample_rate, self.sample_rate_recip)
    }

    /// Get the playhead of the transport at the first frame in this processing
    /// block.
    ///
    /// If there is no active transport, or if the transport is not currently
    /// playing, then this will return `None`.
    #[cfg(feature = "musical_transport")]
    pub fn playhead(&self) -> Option<InstantMusical> {
        self.transport_info.as_ref().and_then(|transport_info| {
            transport_info
                .start_clock_samples
                .map(|start_clock_samples| {
                    transport_info.transport.samples_to_musical(
                        self.clock_samples,
                        start_clock_samples,
                        transport_info.speed_multiplier,
                        self.sample_rate,
                        self.sample_rate_recip,
                    )
                })
        })
    }

    /// Get the playhead of the transport as a range for this processing
    /// block.
    ///
    /// If there is no active transport, or if the transport is not currently
    /// playing, then this will return `None`.
    #[cfg(feature = "musical_transport")]
    pub fn playhead_range(&self) -> Option<Range<InstantMusical>> {
        self.transport_info.as_ref().and_then(|transport_info| {
            transport_info
                .start_clock_samples
                .map(|start_clock_samples| {
                    transport_info.transport.samples_to_musical(
                        self.clock_samples,
                        start_clock_samples,
                        transport_info.speed_multiplier,
                        self.sample_rate,
                        self.sample_rate_recip,
                    )
                        ..transport_info.transport.samples_to_musical(
                            self.clock_samples + DurationSamples(self.frames as i64),
                            start_clock_samples,
                            transport_info.speed_multiplier,
                            self.sample_rate,
                            self.sample_rate_recip,
                        )
                })
        })
    }

    /// Returns `true` if there is a transport and that transport is playing,
    /// `false` otherwise.
    #[cfg(feature = "musical_transport")]
    pub fn transport_is_playing(&self) -> bool {
        self.transport_info
            .as_ref()
            .map(|t| t.playing())
            .unwrap_or(false)
    }

    /// Converts the given musical time to the corresponding time in samples.
    ///
    /// If there is no musical transport or the transport is not currently playing,
    /// then this will return `None`.
    #[cfg(feature = "musical_transport")]
    pub fn musical_to_samples(&self, musical: InstantMusical) -> Option<InstantSamples> {
        self.transport_info.as_ref().and_then(|transport_info| {
            transport_info
                .start_clock_samples
                .map(|start_clock_samples| {
                    transport_info.transport.musical_to_samples(
                        musical,
                        start_clock_samples,
                        transport_info.speed_multiplier,
                        self.sample_rate,
                    )
                })
        })
    }
}

#[cfg(feature = "musical_transport")]
#[derive(Debug, Clone, PartialEq)]
pub struct TransportInfo {
    /// The current transport.
    pub transport: MusicalTransport,

    /// The instant that `MusicaltTime::ZERO` occured in units of
    /// `ClockSamples`.
    ///
    /// If the transport is not currently playing, then this will be `None`.
    pub start_clock_samples: Option<InstantSamples>,

    /// The beats per minute at the first frame of this process block.
    ///
    /// (The `speed_multipler` has already been applied to this value.)
    pub beats_per_minute: f64,

    /// A multiplier for the playback speed of the transport. A value of `1.0`
    /// means no change in speed, a value less than `1.0` means a decrease in
    /// speed, and a value greater than `1.0` means an increase in speed.
    pub speed_multiplier: f64,
}

#[cfg(feature = "musical_transport")]
impl TransportInfo {
    /// Whether or not the transport is currently playing (true) or paused
    /// (false).
    pub const fn playing(&self) -> bool {
        self.start_clock_samples.is_some()
    }
}

bitflags::bitflags! {
    /// Flags indicating the current status of the audio stream
    #[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
    pub struct StreamStatus: u32 {
        /// Some input data was discarded because of an overflow condition
        /// at the audio driver.
        const INPUT_OVERFLOW = 0b01;

        /// The output buffer ran low, likely producing a break in the
        /// output sound. (This is also known as an "underrun").
        const OUTPUT_UNDERFLOW = 0b10;
    }
}

/// The status of processing buffers in an audio node.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessStatus {
    /// No output buffers were modified. If this is returned, then
    /// the engine will automatically clear all output buffers
    /// for you as efficiently as possible.
    #[default]
    ClearAllOutputs,
    /// No output buffers were modified. If this is returned, then
    /// the engine will automatically copy the input buffers to
    /// their corresponding output buffers for you as efficiently
    /// as possible.
    Bypass,
    /// All output buffers were filled with data.
    ///
    /// WARNING: The node must fill all audio audio output buffers
    /// completely with data when returning this process status.
    /// Failing to do so will result in audio glitches.
    OutputsModified,
    /// All output buffers were filled with data. Additionally,
    /// a constant/silence mask is provided for optimizations.
    ///
    /// WARNING: The node must fill all audio audio output buffers
    /// completely with data when returning this process status.
    /// Failing to do so will result in audio glitches.
    ///
    /// WARNING: Incorrectly marking a channel as containing
    /// silence/constant values when it doesn't will result in audio
    /// glitches. Please take great care when using this, or
    /// use [`ProcessStatus::OutputsModified`] instead.
    OutputsModifiedWithMask(MaskType),
}

impl ProcessStatus {
    /// All output buffers were filled with data. Additionally,
    /// a constant/silence mask is provided for optimizations.
    ///
    /// WARNING: The node must fill all audio audio output buffers
    /// completely with data when returning this process status.
    /// Failing to do so will result in audio glitches.
    ///
    /// WARNING: Incorrectly marking a channel as containing
    /// silence when it doesn't will result in audio glitches.
    /// Please take great care when using this, or use
    /// [`ProcessStatus::OutputsModified`] instead.
    pub const fn outputs_modified_with_silence_mask(mask: SilenceMask) -> Self {
        Self::OutputsModifiedWithMask(MaskType::Silence(mask))
    }

    /// All output buffers were filled with data. Additionally,
    /// a constant/silence mask is provided for optimizations.
    ///
    /// WARNING: The node must fill all audio audio output buffers
    /// completely with data when returning this process status.
    /// Failing to do so will result in audio glitches.
    ///
    /// WARNING: Incorrectly marking a channel as containing
    /// constant values when it doesn't will result in audio
    /// glitches. Please take great care when using this, or use
    /// [`ProcessStatus::OutputsModified`] instead.
    pub const fn outputs_modified_with_constant_mask(mask: ConstantMask) -> Self {
        Self::OutputsModifiedWithMask(MaskType::Constant(mask))
    }
}

/// A type-erased store accessible to all [`AudioNodeProcessor`]s.
pub struct ProcStore(HashMap<TypeId, Box<dyn Any + Send>>);

impl ProcStore {
    pub fn with_capacity(capacity: usize) -> Self {
        let mut h = HashMap::default();
        h.reserve(capacity);
        Self(h)
    }

    /// Insert a new resource into the store.
    ///
    /// If a resource with this `TypeID` already exists, then an error will
    /// be returned instead.
    pub fn insert<S: Send + 'static>(&mut self, resource: S) -> Result<(), S> {
        if self.0.contains_key(&TypeId::of::<S>()) {
            Err(resource)
        } else {
            self.0.insert(TypeId::of::<S>(), Box::new(resource));
            Ok(())
        }
    }

    /// Insert a new already type-erased resource into the store.
    ///
    /// If a resource with this `TypeID` already exists, then an error will
    /// be returned instead.
    pub fn insert_any<S: Send + 'static>(
        &mut self,
        resource: Box<dyn Any + Send>,
        type_id: TypeId,
    ) -> Result<(), Box<dyn Any + Send>> {
        if self.0.contains_key(&type_id) {
            Err(resource)
        } else {
            self.0.insert(type_id, resource);
            Ok(())
        }
    }

    /// Get the entry for the given resource.
    pub fn entry<'a, S: Send + 'static>(&'a mut self) -> ProcStoreEntry<'a, S> {
        ProcStoreEntry {
            boxed_entry: self.0.entry(TypeId::of::<S>()),
            type_: PhantomData::default(),
        }
    }

    /// Returns `true` if a resource with the given `TypeID` exists in this
    /// store.
    pub fn contains<S: Send + 'static>(&self) -> bool {
        self.0.contains_key(&TypeId::of::<S>())
    }

    /// Get an immutable reference to a resource in the store.
    ///
    /// # Panics
    /// Panics if the given resource does not exist.
    pub fn get<S: Send + 'static>(&self) -> &S {
        self.try_get().unwrap()
    }

    /// Get a mutable reference to a resource in the store.
    ///
    /// # Panics
    /// Panics if the given resource does not exist.
    pub fn get_mut<S: Send + 'static>(&mut self) -> &mut S {
        self.try_get_mut().unwrap()
    }

    /// Get an immutable reference to a resource in the store.
    ///
    /// Returns `None` if the given resource does not exist.
    pub fn try_get<S: Send + 'static>(&self) -> Option<&S> {
        self.0
            .get(&TypeId::of::<S>())
            .map(|s| s.downcast_ref().unwrap())
    }

    /// Get a mutable reference to a resource in the store.
    ///
    /// Returns `None` if the given resource does not exist.
    pub fn try_get_mut<S: Send + 'static>(&mut self) -> Option<&mut S> {
        self.0
            .get_mut(&TypeId::of::<S>())
            .map(|s| s.downcast_mut().unwrap())
    }
}

pub struct ProcStoreEntry<'a, S: Send + 'static> {
    pub boxed_entry: Entry<'a, TypeId, Box<dyn Any + Send>>,
    type_: PhantomData<S>,
}

impl<'a, S: Send + 'static> ProcStoreEntry<'a, S> {
    pub fn or_insert_with(self, default: impl FnOnce() -> S) -> &'a mut S {
        self.boxed_entry
            .or_insert_with(|| Box::new((default)()))
            .downcast_mut()
            .unwrap()
    }

    pub fn or_insert_with_any(self, default: impl FnOnce() -> Box<dyn Any + Send>) -> &'a mut S {
        self.boxed_entry
            .or_insert_with(default)
            .downcast_mut()
            .unwrap()
    }

    pub fn and_modify(self, f: impl FnOnce(&mut S)) -> Self {
        let entry = self
            .boxed_entry
            .and_modify(|e| (f)(e.downcast_mut().unwrap()));
        Self {
            boxed_entry: entry,
            type_: PhantomData::default(),
        }
    }
}