#[allow(unused_imports)] use crate::*;
use core::fmt::{self, Debug, Formatter};
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct FlagsMask(pub(super) u32);
#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct Flags(u32);
flags!(impl .. for Flags(u32) - FlagsMask);
impl Flags {
pub const unsafe fn from_unchecked(flags: u32) -> Self { Self(flags) }
}
impl Debug for Flags {
fn fmt(&self, fmt: &mut Formatter) -> fmt::Result {
use winapi::um::winnt::*;
flags!(self.0, fmt, "0x{:X}", [
JOB_OBJECT_LIMIT_ACTIVE_PROCESS,
JOB_OBJECT_LIMIT_AFFINITY,
JOB_OBJECT_LIMIT_BREAKAWAY_OK,
JOB_OBJECT_LIMIT_DIE_ON_UNHANDLED_EXCEPTION,
JOB_OBJECT_LIMIT_JOB_MEMORY,
JOB_OBJECT_LIMIT_JOB_TIME,
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE,
JOB_OBJECT_LIMIT_PRESERVE_JOB_TIME,
JOB_OBJECT_LIMIT_PRIORITY_CLASS,
JOB_OBJECT_LIMIT_PROCESS_MEMORY,
JOB_OBJECT_LIMIT_PROCESS_TIME,
JOB_OBJECT_LIMIT_SCHEDULING_CLASS,
JOB_OBJECT_LIMIT_SILENT_BREAKAWAY_OK,
JOB_OBJECT_LIMIT_SUBSET_AFFINITY,
JOB_OBJECT_LIMIT_WORKINGSET,
])
}
}
pub const WORKINGSET : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_WORKINGSET);
pub const PROCESS_TIME : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_PROCESS_TIME);
pub const JOB_TIME : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_JOB_TIME);
pub const ACTIVE_PROCESS : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_ACTIVE_PROCESS);
pub const AFFINITY : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_AFFINITY);
pub const PRIORITY_CLASS : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_PRIORITY_CLASS);
pub const PRESERVE_JOB_TIME : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_PRESERVE_JOB_TIME);
pub const SCHEDULING_CLASS : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_SCHEDULING_CLASS);
pub const PROCESS_MEMORY : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_PROCESS_MEMORY);
pub const JOB_MEMORY : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_JOB_MEMORY);
pub const JOB_MEMORY_HIGH : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_JOB_MEMORY_HIGH);
pub const DIE_ON_UNHANDLED_EXCEPTION : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_DIE_ON_UNHANDLED_EXCEPTION);
pub const BREAKAWAY_OK : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_BREAKAWAY_OK);
pub const SILENT_BREAKAWAY_OK : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_SILENT_BREAKAWAY_OK);
pub const KILL_ON_JOB_CLOSE : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE);
pub const SUBSET_AFFINITY : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_SUBSET_AFFINITY);
pub const JOB_MEMORY_LOW : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_JOB_MEMORY_LOW);
pub const JOB_READ_BYTES : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_JOB_READ_BYTES);
pub const JOB_WRITE_BYTES : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_JOB_WRITE_BYTES);
pub const RATE_CONTROL : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_RATE_CONTROL);
pub const CPU_RATE_CONTROL : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_CPU_RATE_CONTROL);
pub const IO_RATE_CONTROL : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_IO_RATE_CONTROL);
pub const NET_RATE_CONTROL : Flags = Flags(winapi::um::winnt::JOB_OBJECT_LIMIT_NET_RATE_CONTROL);