use crate::shared::*;
pub(crate) struct GamepadManager {
input: InputState,
}
impl GamepadManager {
pub fn new() -> Self {
Self {
input: InputState::default(),
}
}
pub fn update_input(&mut self, input: InputState) {
self.input = input;
}
pub fn read_input(&mut self) -> Option<InputState> {
let buttons = self.input.buttons;
let pad = self.input.pad.clone();
Some(InputState { pad, buttons })
}
}