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use crate::Result;
use crate::plain;
use crate::handler::{
	TaskHandle, client::Sender, Stream, StreamSender, Configurator
};
use crate::packet::{Packet, PlainBytes};
use crate::traits::ByteStream;
use crate::pinned_future::PinnedFuture;

#[cfg(feature = "encrypted")]
use crate::{encrypted, packet::EncryptedBytes};
#[cfg(feature = "encrypted")]
use crypto::signature as sign;

use std::time::Duration;
use std::io;

#[derive(Debug, Clone)]
pub struct Config {
	pub timeout: Duration,
	/// if the limit is 0 there is no limit
	pub body_limit: usize
}

/// Reconnection strategy
/// 
/// You should probably add a timeout before reconnecting
pub struct ReconStrat<S> {
	// fn(error_count: usize)
	pub(crate) inner: Box<
		dyn FnMut(usize) -> PinnedFuture<'static, io::Result<S>> + Send
	>
}

impl<S> ReconStrat<S> {
	/// Expects the following fn:
	/// ```ignore
	/// async fn new_stream(error_count: usize) -> io::Result<S>;
	/// ```
	pub fn new<F: 'static>(f: F) -> Self
	where F: FnMut(usize) -> PinnedFuture<'static, io::Result<S>> + Send {
		Self {
			inner: Box::new(f)
		}
	}
}

pub struct Connection<P> {
	sender: Sender<P>,
	task: TaskHandle
}

impl<P> Connection<P> {
	pub fn new<S>(
		byte_stream: S,
		cfg: Config,
		recon_strat: Option<ReconStrat<S>>
	) -> Self
	where
		S: ByteStream,
		P: Packet<PlainBytes> + Send + 'static,
		P::Header: Send
	{
		plain::client(byte_stream, cfg, recon_strat)
	}

	#[cfg(feature = "encrypted")]
	pub fn new_encrypted<S>(
		byte_stream: S,
		cfg: Config,
		recon_strat: Option<ReconStrat<S>>,
		sign: sign::PublicKey
	) -> Self
	where
		S: ByteStream,
		P: Packet<EncryptedBytes> + Send + 'static,
		P::Header: Send
	{
		encrypted::client(byte_stream, cfg, recon_strat, sign)
	}

	/// Creates a new Stream.
	pub(crate) fn new_raw(sender: Sender<P>, task: TaskHandle) -> Self {
		Self { sender, task }
	}

	pub fn update_config(&self, cfg: Config) {
		self.sender.update_config(cfg);
	}

	pub fn configurator(&self) -> Configurator<Config> {
		self.sender.configurator()
	}

	/// Send a request waiting until a response is available.
	pub async fn request(&self, packet: P) -> Result<P> {
		self.sender.request(packet).await
	}

	/// Opens a new stream to listen to packets.
	pub async fn open_stream(&self, packet: P) -> Result<Stream<P>> {
		self.sender.open_stream(packet).await
	}

	/// Create a new stream to send packets.
	pub async fn create_stream(&self, packet: P) -> Result<StreamSender<P>> {
		self.sender.create_stream(packet).await
	}

	/// Wait until the connection has nothing more todo which will then close
	/// the connection.
	pub async fn wait(self) -> Result<()> {
		self.task.wait().await
	}

	/// Send a close signal to the background task and wait until it closes.
	pub async fn close(self) -> Result<()> {
		self.task.close().await
	}
}