//! Compiles the static Filtrate GPU shaders for the selected target.
use std::path::PathBuf;
fn main() {
let shader_root =
PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR must be set"))
.join("src/shaders/shared");
shaderloom::build::compile_wgsl_shader(shader_root.join("blit.wgsl"), "filter_blit");
shaderloom::build::compile_wgsl_shader(
shader_root.join("multi_input_filter.wgsl"),
"multi_input_filter",
);
}