filtrate 0.2.0

GPU texture filter library: built-in filters (blur, brightness, color matrix, ...) and runtime, built on filtrate-core.
Documentation
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use shaderloom::CompiledShader;

pub const BLIT: CompiledShader = include!(concat!(env!("OUT_DIR"), "/filter_blit.rs"));
pub const MULTI_INPUT: CompiledShader =
    include!(concat!(env!("OUT_DIR"), "/multi_input_filter.rs"));