filtrate 0.2.0

GPU texture filter library: built-in filters (blur, brightness, color matrix, ...) and runtime, built on filtrate-core.
Documentation
name: Release

on:
  workflow_run:
    workflows: ["CI"]
    branches: [main]
    types: [completed]

permissions:
  contents: write
  pull-requests: write

jobs:
  release:
    name: Release unpublished packages
    runs-on: ubuntu-latest
    if: github.event.workflow_run.conclusion == 'success' && github.event.workflow_run.head_branch == 'main'
    steps:
      - uses: actions/checkout@v4
        with:
          ref: main
          fetch-depth: 0
      - uses: dtolnay/rust-toolchain@stable
      - uses: MarcoIeni/release-plz-action@v0.5
        with:
          command: release
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
          CARGO_REGISTRY_TOKEN: ${{ secrets.CARGO_REGISTRY_TOKEN }}

  release-pr:
    name: Prepare the next release
    runs-on: ubuntu-latest
    if: github.event.workflow_run.conclusion == 'success' && github.event.workflow_run.head_branch == 'main'
    concurrency:
      group: release-plz-${{ github.event.workflow_run.head_branch }}
      cancel-in-progress: false
    steps:
      - uses: actions/checkout@v4
        with:
          ref: main
          fetch-depth: 0
      - uses: dtolnay/rust-toolchain@stable
      - uses: MarcoIeni/release-plz-action@v0.5
        with:
          command: release-pr
        env:
          GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
          CARGO_REGISTRY_TOKEN: ${{ secrets.CARGO_REGISTRY_TOKEN }}