// VM interpreter for floating-point values, using voxel tiles
@group(2) @binding(0) var<storage, read> tiles_in: TileListInput;
@group(2) @binding(1) var<storage, read> tile4_zmin: array<u32>;
/// Output array, render size (image size rounded up to multiple of 64 voxels)
@group(2) @binding(2) var<storage, read_write> result: array<atomic<u32>>;
@compute @workgroup_size(4, 4, 4)
fn voxel_ray_main(
@builtin(workgroup_id) workgroup_id: vec3u,
@builtin(num_workgroups) num_workgroups: vec3u,
@builtin(local_invocation_id) local_id: vec3u
) {
// We dispatch with workgroups only on the X axis
for (var i=workgroup_id.x; i < tiles_in.count; i += num_workgroups.x) {
voxel_tile_worker(i, local_id);
}
}
fn voxel_tile_worker(
active_tile4_index: u32,
local_id: vec3u
) {
// Convert to a size in tile units
let size64 = config.render_size / 64;
let size16 = size64 * 4u;
let size4 = size16 * 4u;
// Get global tile position, in tile4 coordinates
let t = tiles_in.active_tiles[active_tile4_index];
let tx = t % size4.x;
let ty = (t / size4.x) % size4.y;
let tz = (t / (size4.x * size4.y)) % size4.z;
let tile4_corner = vec3u(tx, ty, tz);
// Subtile corner position, in voxels
let corner_pos = tile4_corner * 4 + local_id;
let tile4_index_xy = tx + ty * size4.x;
let pixel_index_xy = corner_pos.x + corner_pos.y * config.render_size.x;
if tile4_zmin[tile4_index_xy] >= corner_pos.z {
atomicMax(&result[pixel_index_xy], tile4_zmin[tile4_index_xy]);
return;
}
// Last chance to bail out
if atomicLoad(&result[pixel_index_xy]) >= u32(corner_pos.z) {
return;
}
// Compute input values
let m = transformed_inputs(
Value(f32(corner_pos.x)),
Value(f32(corner_pos.y)),
Value(f32(corner_pos.z)),
);
// Do the actual interpreter work
let tape_offset = get_tape_offset_for_level(corner_pos, 4);
let tape_start = tile_tape[tape_offset];
var stack = Stack(); // dummy value
let out = run_tape(tape_start, m, &stack);
if out.value.v < 0.0 {
atomicMax(&result[pixel_index_xy], corner_pos.z);
}
}
struct Value {
v: f32,
}
fn build_imm(imm: f32) -> Value {
return Value(imm);
}
fn op_abs(lhs: Value) -> Value {
return Value(abs(lhs.v));
}
fn op_acos(lhs: Value) -> Value {
return Value(acos(lhs.v));
}
fn op_cos(lhs: Value) -> Value {
return Value(cos(lhs.v));
}
fn op_asin(lhs: Value) -> Value {
return Value(asin(lhs.v));
}
fn op_atan(lhs: Value) -> Value {
return Value(atan(lhs.v));
}
fn op_ceil(lhs: Value) -> Value {
return Value(ceil(lhs.v));
}
fn op_floor(lhs: Value) -> Value {
return Value(floor(lhs.v));
}
fn op_log(lhs: Value) -> Value {
return Value(log(lhs.v));
}
fn op_recip(lhs: Value) -> Value {
return Value(1.0 / lhs.v);
}
fn op_round(lhs: Value) -> Value {
return Value(round(lhs.v));
}
fn op_sin(lhs: Value) -> Value {
return Value(sin(lhs.v));
}
fn op_tan(lhs: Value) -> Value {
return Value(tan(lhs.v));
}
fn op_exp(lhs: Value) -> Value {
return Value(exp(lhs.v));
}
fn op_add(lhs: Value, rhs: Value) -> Value {
return Value(lhs.v + rhs.v);
}
fn op_neg(lhs: Value) -> Value {
return Value(-lhs.v);
}
fn op_sub(lhs: Value, rhs: Value) -> Value {
return Value(lhs.v - rhs.v);
}
fn op_mul(lhs: Value, rhs: Value) -> Value {
return Value(lhs.v * rhs.v);
}
fn op_div(lhs: Value, rhs: Value) -> Value {
return Value(lhs.v / rhs.v);
}
fn op_atan2(lhs: Value, rhs: Value) -> Value {
return Value(atan2(lhs.v, rhs.v));
}
fn op_min(lhs: Value, rhs: Value, stack: ptr<function, Stack>) -> Value {
return Value(min(lhs.v, rhs.v));
}
fn op_max(lhs: Value, rhs: Value, stack: ptr<function, Stack>) -> Value {
return Value(max(lhs.v, rhs.v));
}
fn op_square(lhs: Value) -> Value {
return Value(lhs.v * lhs.v);
}
fn op_sqrt(lhs: Value) -> Value {
return Value(sqrt(lhs.v));
}
fn op_compare(lhs: Value, rhs: Value) -> Value {
if lhs.v < rhs.v {
return Value(-1.0);
} else if lhs.v > rhs.v {
return Value(1.0);
} else if lhs.v == rhs.v {
return Value(0.0);
} else {
return Value(nan_f32());
}
}
fn op_and(lhs: Value, rhs: Value, stack: ptr<function, Stack>) -> Value {
if lhs.v == 0.0 {
return lhs;
} else {
return rhs;
}
}
fn op_or(lhs: Value, rhs: Value, stack: ptr<function, Stack>) -> Value {
if lhs.v != 0.0 {
return lhs;
} else {
return rhs;
}
}
fn op_not(lhs: Value) -> Value {
return Value(f32(lhs.v != 0.0));
}
fn op_mod(lhs: Value, rhs: Value) -> Value {
var out = lhs.v % rhs.v;
out -= rhs.v * min(0.0, floor(out / rhs.v));
return Value(out);
}