fforge-core 0.2.0

Core engines for the Football Forge game.
Documentation
  • Coverage
  • 35.89%
    75 out of 209 items documented0 out of 42 items with examples
  • Size
  • Source code size: 125.53 kB This is the summed size of all the files inside the crates.io package for this release.
  • Documentation size: 2.09 MB This is the summed size of all files generated by rustdoc for all configured targets
  • Ø build duration
  • this release: 11s Average build duration of successful builds.
  • all releases: 10s Average build duration of successful builds in releases after 2024-10-23.
  • Links
  • crates.io
  • Dependencies
  • Versions
  • Owners
  • lm98

fm-core — layer 2: the deterministic simulation core.

Hard invariants enforced here (DESIGN.md):

  • the core is a pure fold over an append-only event log (state);
  • no wall clock (game-time derives from events — GameDate moves only via MatchdayAdvanced), no unseeded randomness (rng streams derive from the seed recorded in GameStarted), no inline LLM calls (none exist yet; when they do, their outputs arrive as recorded events);
  • the evaluation/telemetry spine is a passive event-stream consumer (observer).

match_engine runs the Phase 2a event-based possession engine (MATCH_MODEL.md); only its score folds into GameState — the minute-by-minute trace rides alongside, never inside, the fold.