use ffi::*;
#[repr(transparent)]
#[derive(Copy, Clone)]
pub struct ChannelLayout(pub AVChannelLayout);
impl PartialEq for ChannelLayout {
fn eq(&self, other: &Self) -> bool {
unsafe {
av_channel_layout_compare(
&self.0 as *const AVChannelLayout,
&other.0 as *const AVChannelLayout,
) == 0
}
}
}
impl Eq for ChannelLayout {}
impl std::fmt::Debug for ChannelLayout {
fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
let mut s = fmt.debug_struct("ChannelLayout");
s.field("is_empty", &self.is_empty());
s.field("channels", &self.channels());
s.field("u.mask", &unsafe { self.0.u.mask });
s.finish()
}
}
macro_rules! define_layout {
($name:ident, $nb:expr, $mask:expr) => {
pub const $name: ChannelLayout = ChannelLayout(AVChannelLayout {
order: AVChannelOrder::AV_CHANNEL_ORDER_NATIVE,
nb_channels: $nb,
u: AVChannelLayout__bindgen_ty_1 { mask: $mask },
opaque: std::ptr::null_mut(),
});
};
}
impl ChannelLayout {
define_layout!(MONO, 1, AV_CH_LAYOUT_MONO);
define_layout!(STEREO, 2, AV_CH_LAYOUT_STEREO);
define_layout!(_2POINT1, 3, AV_CH_LAYOUT_2POINT1);
define_layout!(_2_1, 3, AV_CH_LAYOUT_2_1);
define_layout!(SURROUND, 3, AV_CH_LAYOUT_SURROUND);
define_layout!(_3POINT1, 4, AV_CH_LAYOUT_3POINT1);
define_layout!(_4POINT0, 4, AV_CH_LAYOUT_4POINT0);
define_layout!(_4POINT1, 5, AV_CH_LAYOUT_4POINT1);
define_layout!(_2_2, 4, AV_CH_LAYOUT_2_2);
define_layout!(QUAD, 4, AV_CH_LAYOUT_QUAD);
define_layout!(_5POINT0, 5, AV_CH_LAYOUT_5POINT0);
define_layout!(_5POINT1, 6, AV_CH_LAYOUT_5POINT1);
define_layout!(_5POINT0_BACK, 5, AV_CH_LAYOUT_5POINT0_BACK);
define_layout!(_5POINT1_BACK, 6, AV_CH_LAYOUT_5POINT1_BACK);
define_layout!(_6POINT0, 6, AV_CH_LAYOUT_6POINT0);
define_layout!(_6POINT0_FRONT, 6, AV_CH_LAYOUT_6POINT0_FRONT);
define_layout!(_3POINT1POINT2, 6, AV_CH_LAYOUT_3POINT1POINT2);
define_layout!(HEXAGONAL, 6, AV_CH_LAYOUT_HEXAGONAL);
define_layout!(_6POINT1, 7, AV_CH_LAYOUT_6POINT1);
define_layout!(_6POINT1_BACK, 7, AV_CH_LAYOUT_6POINT1_BACK);
define_layout!(_6POINT1_FRONT, 7, AV_CH_LAYOUT_6POINT1_FRONT);
define_layout!(_7POINT0, 7, AV_CH_LAYOUT_7POINT0);
define_layout!(_7POINT0_FRONT, 7, AV_CH_LAYOUT_7POINT0_FRONT);
define_layout!(_7POINT1, 8, AV_CH_LAYOUT_7POINT1);
define_layout!(_7POINT1_WIDE, 8, AV_CH_LAYOUT_7POINT1_WIDE);
define_layout!(_7POINT1_WIDE_BACK, 8, AV_CH_LAYOUT_7POINT1_WIDE_BACK);
define_layout!(_5POINT1POINT2_BACK, 8, AV_CH_LAYOUT_5POINT1POINT2_BACK);
define_layout!(OCTAGONAL, 8, AV_CH_LAYOUT_OCTAGONAL);
define_layout!(CUBE, 8, AV_CH_LAYOUT_CUBE);
define_layout!(_5POINT1POINT4_BACK, 10, AV_CH_LAYOUT_5POINT1POINT4_BACK);
define_layout!(_7POINT1POINT2, 10, AV_CH_LAYOUT_7POINT1POINT2);
define_layout!(_7POINT1POINT4_BACK, 12, AV_CH_LAYOUT_7POINT1POINT4_BACK);
define_layout!(_7POINT2POINT3, 12, AV_CH_LAYOUT_7POINT2POINT3);
define_layout!(_9POINT1POINT4_BACK, 14, AV_CH_LAYOUT_9POINT1POINT4_BACK);
define_layout!(HEXADECAGONAL, 16, AV_CH_LAYOUT_HEXADECAGONAL);
define_layout!(STEREO_DOWNMIX, 2, AV_CH_LAYOUT_STEREO_DOWNMIX);
define_layout!(_22POINT2, 24, AV_CH_LAYOUT_22POINT2);
define_layout!(_7POINT1_TOP_BACK, 8, AV_CH_LAYOUT_5POINT1POINT2_BACK);
#[inline]
pub fn channels(&self) -> i32 {
self.0.nb_channels
}
#[inline]
pub fn bits(&self) -> u64 {
unsafe { self.0.u.mask }
}
pub fn default(number: i32) -> ChannelLayout {
unsafe {
let mut channel_layout = std::mem::zeroed();
av_channel_layout_default(&mut channel_layout, number);
ChannelLayout(channel_layout)
}
}
pub fn is_empty(&self) -> bool {
self.0.order == AVChannelOrder::AV_CHANNEL_ORDER_UNSPEC
}
}
impl From<AVChannelLayout> for ChannelLayout {
fn from(value: AVChannelLayout) -> Self {
Self(value)
}
}
impl From<ChannelLayout> for AVChannelLayout {
fn from(value: ChannelLayout) -> Self {
value.0
}
}