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Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
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ffgl-core-0.2.6
FFGL plugin
This crate provides a set of tools to create FFGL plugins in Rust.
FFGL Plugins require a plugMain function to be defined for the host to call. the [ffgl_handler] macro will generate this function for you.
The quickest way to get started is to implement the [handler::simplified::SimpleFFGLInstance] trait on a struct that represents your plugin instance.
Then, call ffgl_handler!(SimpleFFGLHandler<YourSimpleFFGLInstanceStruct>) to generate the plugMain function.
If you want to control the details of plugin instantiation, see [handler].
If you have any questions, feel free to send me an email at dev@edt.nz
Feel free to get involved in the repo at github.com/edeetee/ffgl-rs