fey_ase 0.1.1

Aseprite file parser.
Documentation
/// How pixels should be blended.
#[repr(u16)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, strum::FromRepr)]
pub enum BlendMode {
    Normal = 0,
    Multiply = 1,
    Screen = 2,
    Overlay = 3,
    Darken = 4,
    Lighten = 5,
    ColorDodge = 6,
    ColorBurn = 7,
    HardLight = 8,
    SoftLight = 9,
    Difference = 10,
    Exclusion = 11,
    Hue = 12,
    Saturation = 13,
    Color = 14,
    Luminosity = 15,
    Addition = 16,
    Subtract = 17,
    Divide = 18,
}