/// How pixels should be blended.
#[repr(u16)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, strum::FromRepr)]
pub enum BlendMode {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15,
Addition = 16,
Subtract = 17,
Divide = 18,
}