fexbluffers
Allocation optimized FlexBuffer implementation (Rust).
Slower for struct serialization/deserialization -- faster for some kinds of vector building.
// use flexbuffers;
use fexbluffers;
use ;
use System;
static GLOBAL: & = &INSTRUMENTED_SYSTEM;
// This crate (OMM):
// stats: Stats {
// allocations: 1,
// deallocations: 0,
// reallocations: 3,
// bytes_allocated: 64,
// bytes_deallocated: 0,
// bytes_reallocated: 56,
// }
// time: [195.81 ns 197.43 ns 199.05 ns]
// Official FlexBuffers crate (OMM):
// Stats {
// allocations: 2,
// deallocations: 0,
// reallocations: 4,
// bytes_allocated: 192,
// bytes_deallocated: 0,
// bytes_reallocated: 120,
// }
// time: [266.06 ns 267.28 ns 268.46 ns]
forked from google's implementation https://github.com/google/flatbuffers/tree/c7b9dc83f58fe72162b076ba9c88d682f5d0eda6/rust/flexbuffers#readme
Flexbuffers
Flexbuffers is a
schema-less binary format developed at Google. FlexBuffers can be accessed
without parsing, copying, or allocation. This is a huge win for efficiency,
memory friendly-ness, and allows for unique use cases such as mmap-ing large
amounts of free-form data.
FlexBuffers' design and implementation allows for a very compact encoding,
with automatic sizing of containers to their smallest possible representation
(8/16/32/64 bits). Many values and offsets can be encoded in just 8 bits.
FlexBuffers supports Serde for automatically serializing
Rust data structures into its binary format.
See Examples for Usage:
Flexbuffers is the schema-less cousin of Flatbuffers.