use phf::phf_map;
use crate::BuiltinType;
pub static VUE_BUILTINS: phf::Map<&'static str, BuiltinType> = phf_map! {
"keep-alive" => BuiltinType::KeepAlive,
"KeepAlive" => BuiltinType::KeepAlive,
"slot" => BuiltinType::Slot,
"Slot" => BuiltinType::Slot,
"suspense" => BuiltinType::Suspense,
"Suspense" => BuiltinType::Suspense,
"teleport" => BuiltinType::Teleport,
"Teleport" => BuiltinType::Teleport,
"transition" => BuiltinType::Transition,
"Transition" => BuiltinType::Transition,
"transition-group" => BuiltinType::TransitionGroup,
"TransitionGroup" => BuiltinType::TransitionGroup,
};