ferroui-reactiveui 0.3.0

A port of ReactiveUI for FerroUI, in its System.Reactive flavour with the run time of ReactiveUI.Binding: reactive objects, commands, property observation, bindings, view location, activation and routing for MVVM, independent of the user interface
Documentation
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//! `BindingDirection`.

/// The direction of a property binding (`BindingDirection`).
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub enum BindingDirection {
    /// One-way binding from the source to the target (`OneWay`).
    #[default]
    OneWay = 0,
    /// Two-way binding between the source and the target (`TwoWay`).
    TwoWay = 1,
    /// One-way asynchronous binding from the source to the target (`AsyncOneWay`).
    AsyncOneWay = 2,
}