//! `SortDirection` (`Binding/SortDirection.cs`).
/// The direction of a sort (`SortDirection`).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub enum SortDirection {
/// From the least to the greatest (`Ascending`).
#[default]
Ascending,
/// From the greatest to the least (`Descending`).
Descending,
}