use super::{Shape, ShapeImpl};
use crate::ControlImpl;
use ferroui_base::input::InputElementImpl;
use ferroui_base::interactivity::InteractiveImpl;
use ferroui_base::layout::LayoutableImpl;
use ferroui_base::media::{Geometry, RectangleGeometry};
use ferroui_base::{
ferro_class, ferro_impl_classes, ferro_property, instantiate, FerroObjectImpl, FerroProperty,
Rect, Ref, Size, StyledElementImpl, StyledProperty, Visual, VisualImpl,
};
#[repr(C)]
pub struct Rectangle {
base: Shape,
}
ferro_class!(Rectangle: Shape);
ferroui_base::ferro_class_info!(Rectangle { new: Rectangle::new });
ferro_impl_classes!(Rectangle: StyledElementImpl, VisualImpl, InteractiveImpl, InputElementImpl, ControlImpl);
ferroui_base::ferro_impl_classes!(Rectangle: FerroObjectImpl);
impl ShapeImpl for Rectangle {
fn create_defining_geometry(this: &Self) -> Option<Ref<Geometry>> {
let rect = Rect::from_size(this.bounds().size()).deflate(this.stroke_thickness() / 2.0);
Some(RectangleGeometry::with_rect_and_radii(rect, this.radius_x(), this.radius_y()).upcast())
}
}
impl LayoutableImpl for Rectangle {
fn measure_override(this: &Self, _available_size: Size) -> Size {
Size::new(this.stroke_thickness(), this.stroke_thickness())
}
}
ferroui_base::ferro_properties! { impl Rectangle {
ferro_property!(
pub fn radius_x_property() -> StyledProperty<f64> {
FerroProperty::register::<Rectangle, _>("RadiusX", 0.0)
}
);
ferro_property!(
pub fn radius_y_property() -> StyledProperty<f64> {
FerroProperty::register::<Rectangle, _>("RadiusY", 0.0)
}
);
} }
impl Rectangle {
fn static_constructor() {
Shape::affects_geometry::<Rectangle>(&[
Visual::bounds_property().as_property(),
Self::radius_x_property().as_property(),
Self::radius_y_property().as_property(),
Shape::stroke_thickness_property().as_property(),
]);
}
pub fn construct() -> Self {
Self { base: Shape::construct() }
}
pub fn new() -> Ref<Self> {
instantiate(Self::construct())
}
pub fn radius_x(&self) -> f64 {
self.get_value(Self::radius_x_property())
}
pub fn set_radius_x(&self, value: f64) {
self.set_value(Self::radius_x_property(), value)
}
pub fn radius_y(&self) -> f64 {
self.get_value(Self::radius_y_property())
}
pub fn set_radius_y(&self, value: f64) {
self.set_value(Self::radius_y_property(), value)
}
}