pub struct CompositionBitmapCache { /* private fields */ }Expand description
Caches the subtree of a visual in a bitmap.
Implementations§
Source§impl CompositionBitmapCache
impl CompositionBitmapCache
pub fn new(compositor: &Rc<Compositor>) -> Rc<CompositionBitmapCache>
pub fn compositor(&self) -> &Rc<Compositor>
Sourcepub fn object(&self) -> &CompositionObject
pub fn object(&self) -> &CompositionObject
The embedded CompositionObject.
Sourcepub fn implicit_animations(&self) -> Option<Rc<ImplicitAnimationCollection>>
pub fn implicit_animations(&self) -> Option<Rc<ImplicitAnimationCollection>>
The collection of implicit animations attached to this object.
pub fn set_implicit_animations( &self, value: Option<Rc<ImplicitAnimationCollection>>, )
pub fn render_at_scale(&self) -> f64
pub fn set_render_at_scale(&self, value: f64)
pub fn snaps_to_device_pixels(&self) -> bool
pub fn set_snaps_to_device_pixels(&self, value: bool)
pub fn enable_clear_type(&self) -> bool
pub fn set_enable_clear_type(&self, value: bool)
Trait Implementations§
Source§impl AsCompositionObject for CompositionBitmapCache
impl AsCompositionObject for CompositionBitmapCache
Source§fn as_composition_object(&self) -> &CompositionObject
fn as_composition_object(&self) -> &CompositionObject
The embedded
CompositionObject.Source§fn composition_type_name(&self) -> &'static str
fn composition_type_name(&self) -> &'static str
The name of the class of the object, for messages.
Source§fn as_property_set(self: Rc<Self>) -> Option<Rc<CompositionPropertySet>>
fn as_property_set(self: Rc<Self>) -> Option<Rc<CompositionPropertySet>>
The object as a property set, if it is one (the
is CompositionPropertySet test of upstream).Source§impl CompositionBitmapCacheHooks for CompositionBitmapCache
impl CompositionBitmapCacheHooks for CompositionBitmapCache
fn initialize_defaults_extra(&self)
fn validate_render_at_scale_change(&self, _old_value: f64, _new_value: f64)
fn on_render_at_scale_changed(&self)
fn on_render_at_scale_changing(&self)
fn validate_snaps_to_device_pixels_change( &self, _old_value: bool, _new_value: bool, )
fn on_snaps_to_device_pixels_changed(&self)
fn on_snaps_to_device_pixels_changing(&self)
fn validate_enable_clear_type_change(&self, _old_value: bool, _new_value: bool)
fn on_enable_clear_type_changed(&self)
fn on_enable_clear_type_changing(&self)
Source§impl CompositionCacheModeHooks for CompositionBitmapCache
impl CompositionCacheModeHooks for CompositionBitmapCache
fn initialize_defaults_extra(&self)
Source§impl ICompositionObjectAnimations for CompositionBitmapCache
impl ICompositionObjectAnimations for CompositionBitmapCache
Source§fn try_start_animation(
&self,
property_name: &str,
animation: &dyn ICompositionAnimation,
final_value: Option<ExpressionVariant>,
) -> bool
fn try_start_animation( &self, property_name: &str, animation: &dyn ICompositionAnimation, final_value: Option<ExpressionVariant>, ) -> bool
StartAnimation(propertyName, animation, finalValue) of the class:
returns false for a property the class does not know.Source§fn get_composition_property(
&self,
property_name: &str,
) -> Option<&'static CompositionProperty>
fn get_composition_property( &self, property_name: &str, ) -> Option<&'static CompositionProperty>
The composition property with the given name.
Source§fn composition_object(&self) -> &CompositionObject
fn composition_object(&self) -> &CompositionObject
The embedded
CompositionObject.Source§fn start_animation(
&self,
property_name: &str,
animation: &dyn ICompositionAnimation,
)
fn start_animation( &self, property_name: &str, animation: &dyn ICompositionAnimation, )
Connects an animation with the named property of the object and
starts the animation.
fn start_animation_with_final_value( &self, property_name: &str, animation: &dyn ICompositionAnimation, final_value: Option<ExpressionVariant>, )
Source§fn stop_animation(&self, property_name: &str)
fn stop_animation(&self, property_name: &str)
Disconnects an animation from the named property and stops it.
Source§fn start_animation_group(&self, grp: &dyn ICompositionAnimationBase)
fn start_animation_group(&self, grp: &dyn ICompositionAnimationBase)
Starts an animation group.
The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup.
All the animations in the group will be started at the same time on the object.
Source§fn start_animation_group_part(
&self,
animation: &dyn ICompositionAnimation,
target: &str,
final_value: ExpressionVariant,
) -> bool
fn start_animation_group_part( &self, animation: &dyn ICompositionAnimation, target: &str, final_value: ExpressionVariant, ) -> bool
StartAnimationGroupPart.Source§fn start_animation_group_for(
&self,
grp: &dyn ICompositionAnimationBase,
target: &str,
final_value: ExpressionVariant,
) -> bool
fn start_animation_group_for( &self, grp: &dyn ICompositionAnimationBase, target: &str, final_value: ExpressionVariant, ) -> bool
Starts an animation or an animation group triggered by the change
of property
target to final_value. Returns whether one of the
animations targets that property.Source§fn stop_animation_group(&self, grp: &dyn ICompositionAnimationBase)
fn stop_animation_group(&self, grp: &dyn ICompositionAnimationBase)
Stops an animation group.
Source§impl ICompositionObjectHost for CompositionBitmapCache
impl ICompositionObjectHost for CompositionBitmapCache
Source§fn server(&self) -> ServerObjectId
fn server(&self) -> ServerObjectId
The id of the server-side counterpart of the object.
Source§fn pending_animations(&self) -> &PendingAnimations
fn pending_animations(&self) -> &PendingAnimations
The animations waiting to be sent with the next batch.
Source§fn implicit_animation(
&self,
property_name: &str,
) -> Option<Rc<dyn ICompositionAnimationBase>>
fn implicit_animation( &self, property_name: &str, ) -> Option<Rc<dyn ICompositionAnimationBase>>
The implicit animation attached to a property of the object, if
there is one (
ImplicitAnimations?.TryGetValue(name)).Source§fn start_animation_group(
&self,
grp: &Rc<dyn ICompositionAnimationBase>,
target: &str,
final_value: ExpressionVariant,
) -> bool
fn start_animation_group( &self, grp: &Rc<dyn ICompositionAnimationBase>, target: &str, final_value: ExpressionVariant, ) -> bool
Starts an animation or an animation group triggered by the change
of property
target to final_value. Returns whether one of the
animations targets that property.Source§impl ICompositorSerializable for CompositionBitmapCache
impl ICompositorSerializable for CompositionBitmapCache
Source§fn try_get_server(&self, c: &Compositor) -> Option<ServerObjectId>
fn try_get_server(&self, c: &Compositor) -> Option<ServerObjectId>
The server-side counterpart of the object on compositor
c, if it
has one.Source§fn serialize_changes(&self, c: &Compositor, writer: &mut BatchStreamWriter<'_>)
fn serialize_changes(&self, c: &Compositor, writer: &mut BatchStreamWriter<'_>)
Writes the pending changes of the object for compositor
c.Source§fn serialization_key(&self) -> *const ()
fn serialization_key(&self) -> *const ()
The identity of the object, by which a compositor avoids queueing
it twice. The default is the address of the implementing value; an
adapter around an object returns the identity of that object.
Source§fn prepare_serialization(&self, _c: &Compositor)
fn prepare_serialization(&self, _c: &Compositor)
Called before the changes of the object are written for compositor
c. Read moreAuto Trait Implementations§
impl !Freeze for CompositionBitmapCache
impl !RefUnwindSafe for CompositionBitmapCache
impl !Send for CompositionBitmapCache
impl !Sync for CompositionBitmapCache
impl !UnwindSafe for CompositionBitmapCache
impl Unpin for CompositionBitmapCache
impl UnsafeUnpin for CompositionBitmapCache
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> ClassDefaults for Twhere
T: ?Sized,
impl<T> ClassDefaults for Twhere
T: ?Sized,
Source§fn static_constructor()
fn static_constructor()
The static constructor of a type: work done once per thread, after
the properties of the type are registered and before its first
instance exists (class handlers,
affects_render, metadata
overrides). Read more