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CompositionShapeCollection

Struct CompositionShapeCollection 

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pub struct CompositionShapeCollection { /* private fields */ }
Expand description

The shapes of a shape visual or of a container shape (WinUI Microsoft.UI.Composition.CompositionShapeCollection), drawn in order.

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impl CompositionShapeCollection

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pub fn server(&self) -> ServerObjectId

The id of the server-side collection.

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pub fn items(&self) -> Vec<Rc<CompositionShape>>

A snapshot of the shapes, for enumeration.

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pub fn append(&self, item: Rc<CompositionShape>)

Append: adds a shape at the end (drawn last).

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pub fn add(&self, item: Rc<CompositionShape>)

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pub fn clear(&self)

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pub fn contains(&self, item: &Rc<CompositionShape>) -> bool

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pub fn remove(&self, item: &Rc<CompositionShape>) -> bool

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pub fn count(&self) -> usize

Size of the WinUI vector.

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pub fn index_of(&self, item: &Rc<CompositionShape>) -> Option<usize>

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pub fn insert(&self, index: usize, item: Rc<CompositionShape>)

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pub fn remove_at(&self, index: usize)

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pub fn get(&self, index: usize) -> Rc<CompositionShape>

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pub fn set(&self, index: usize, value: Rc<CompositionShape>)

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impl AsCompositionObject for CompositionShapeCollection

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fn as_composition_object(&self) -> &CompositionObject

The embedded CompositionObject.
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fn composition_type_name(&self) -> &'static str

The name of the class of the object, for messages.
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fn as_property_set(self: Rc<Self>) -> Option<Rc<CompositionPropertySet>>

The object as a property set, if it is one (the is CompositionPropertySet test of upstream).
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impl CompositionShapeCollectionHooks<CompositionShape> for CompositionShapeCollection

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fn initialize_defaults_extra(&self)

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fn on_before_added(&self, _item: &Rc<TItem>)

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fn on_added(&self, _item: &Rc<TItem>)

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fn on_removed(&self, _item: &Rc<TItem>)

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fn on_before_clear(&self)

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fn on_before_replace(&self, _old_item: &Rc<TItem>, _new_item: &Rc<TItem>)

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fn on_replace(&self, _old_item: &Rc<TItem>, _new_item: &Rc<TItem>)

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fn on_clear(&self)

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impl ICompositionObject for CompositionShapeCollection

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fn server(&self) -> ServerObjectId

The id of the server-side counterpart of the object.
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fn as_any(&self) -> &dyn Any

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fn into_any_rc(self: Rc<Self>) -> Rc<dyn Any>

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impl ICompositionObjectAnimations for CompositionShapeCollection

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fn try_start_animation( &self, property_name: &str, animation: &dyn ICompositionAnimation, final_value: Option<ExpressionVariant>, ) -> bool

StartAnimation(propertyName, animation, finalValue) of the class: returns false for a property the class does not know.
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fn get_composition_property( &self, property_name: &str, ) -> Option<&'static CompositionProperty>

The composition property with the given name.
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fn composition_object(&self) -> &CompositionObject

The embedded CompositionObject.
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fn start_animation( &self, property_name: &str, animation: &dyn ICompositionAnimation, )

Connects an animation with the named property of the object and starts the animation.
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fn start_animation_with_final_value( &self, property_name: &str, animation: &dyn ICompositionAnimation, final_value: Option<ExpressionVariant>, )

See start_animation. property_name may name a sub-channel of a vector property (Offset.X, Scale.XY, components X, Y, Z, W in any case): the animation then animates a value of the sub-channel’s type (a scalar for one component, a Vector2 for two, …) and leaves the other components alone. Several sub-channels of one property run together; an animation of the whole property replaces them.
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fn start_animation_with_controller( &self, property_name: &str, animation: &dyn ICompositionAnimation, controller: &Rc<AnimationController>, )

StartAnimation(propertyName, animation, animationController): starts the animation under controller, which can pause, resume, scrub and speed it up. property_name may name a sub-channel, as for start_animation.
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fn try_get_animation_controller( &self, property_name: &str, ) -> Option<Rc<AnimationController>>

The controller of the animation of the named property (TryGetAnimationController): the controller it was started with, or a new controller that takes the running animation over. None when no animation was started on the property through this object, or it was stopped.
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fn stop_animation(&self, property_name: &str)

Disconnects an animation from the named property and stops it, applying its stop behavior. property_name may name a sub-channel (Offset.X): the animations of the sub-channels that share a component with it are stopped.
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fn start_animation_group(&self, grp: &dyn ICompositionAnimationBase)

Starts an animation group. The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object.
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fn start_animation_group_part( &self, animation: &dyn ICompositionAnimation, target: &str, final_value: ExpressionVariant, ) -> bool

StartAnimationGroupPart.
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fn start_animation_group_for( &self, grp: &dyn ICompositionAnimationBase, target: &str, final_value: ExpressionVariant, ) -> bool

Starts an animation or an animation group triggered by the change of property target to final_value. Returns whether one of the animations targets that property.
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fn stop_animation_group(&self, grp: &dyn ICompositionAnimationBase)

Stops an animation group.
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impl ICompositionObjectHost for CompositionShapeCollection

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fn server(&self) -> ServerObjectId

The id of the server-side counterpart of the object.
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fn pending_animations(&self) -> &PendingAnimations

The animations waiting to be sent with the next batch.
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fn implicit_animation( &self, property_name: &str, ) -> Option<Rc<dyn ICompositionAnimationBase>>

The implicit animation attached to a property of the object, if there is one (ImplicitAnimations?.TryGetValue(name)).
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fn start_animation_group( &self, grp: &Rc<dyn ICompositionAnimationBase>, target: &str, final_value: ExpressionVariant, ) -> bool

Starts an animation or an animation group triggered by the change of property target to final_value. Returns whether one of the animations targets that property.
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impl ICompositorSerializable for CompositionShapeCollection

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fn try_get_server(&self, c: &Compositor) -> Option<ServerObjectId>

The server-side counterpart of the object on compositor c, if it has one.
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fn serialize_changes(&self, c: &Compositor, writer: &mut BatchStreamWriter<'_>)

Writes the pending changes of the object for compositor c.
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fn serialization_key(&self) -> *const ()

The identity of the object, by which a compositor avoids queueing it twice. The default is the address of the implementing value; an adapter around an object returns the identity of that object.
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fn prepare_serialization(&self, _c: &Compositor)

Called before the changes of the object are written for compositor c. Read more
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impl IRegisterForSerialization for CompositionShapeCollection

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> ClassDefaults for T
where T: ?Sized,

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fn static_constructor()

The static constructor of a type: work done once per thread, after the properties of the type are registered and before its first instance exists (class handlers, affects_render, metadata overrides). Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.