use super::{IServerClockItem, ServerObjectAnimations};
use std::cell::RefCell;
use std::collections::VecDeque;
use std::rc::Rc;
#[derive(Default)]
pub struct ServerCompositorAnimations {
clock_items: RefCell<Vec<Rc<dyn IServerClockItem>>>,
clock_items_to_update: RefCell<Vec<Rc<dyn IServerClockItem>>>,
dirty_animated_object_queue: RefCell<VecDeque<Rc<ServerObjectAnimations>>>,
}
fn same_item(a: &Rc<dyn IServerClockItem>, b: &Rc<dyn IServerClockItem>) -> bool {
std::ptr::addr_eq(Rc::as_ptr(a), Rc::as_ptr(b))
}
impl ServerCompositorAnimations {
pub fn new() -> Self {
Self::default()
}
pub fn add_to_clock(&self, item: Rc<dyn IServerClockItem>) {
let mut items = self.clock_items.borrow_mut();
if !items.iter().any(|i| same_item(i, &item)) {
items.push(item);
}
}
pub fn remove_from_clock(&self, item: &Rc<dyn IServerClockItem>) {
self.clock_items.borrow_mut().retain(|i| !same_item(i, item));
}
pub fn process(&self) {
let mut to_update = std::mem::take(&mut *self.clock_items_to_update.borrow_mut());
to_update.extend(self.clock_items.borrow().iter().cloned());
for animation in &to_update {
animation.on_tick();
}
to_update.clear();
*self.clock_items_to_update.borrow_mut() = to_update;
loop {
let Some(animation) = self.dirty_animated_object_queue.borrow_mut().pop_front() else { break };
animation.evaluate_animations();
}
}
pub fn need_next_tick(&self) -> bool {
!self.clock_items.borrow().is_empty()
}
pub fn add_dirty_animated_object(&self, obj: Rc<ServerObjectAnimations>) {
let mut queue = self.dirty_animated_object_queue.borrow_mut();
if !queue.iter().any(|o| Rc::ptr_eq(o, &obj)) {
queue.push_back(obj);
}
}
}