#[macro_export]
#[doc(hidden)]
macro_rules! __for_each_composition_key_frame_animation {
($callback:ident) => {
$callback! {
(ScalarKeyFrameAnimation, create_scalar_key_frame_animation, f32, $crate::rendering::composition::animations::ScalarInterpolator),
(DoubleKeyFrameAnimation, create_double_key_frame_animation, f64, $crate::rendering::composition::animations::DoubleInterpolator),
(BooleanKeyFrameAnimation, create_boolean_key_frame_animation, bool, $crate::rendering::composition::animations::BooleanInterpolator),
(ColorKeyFrameAnimation, create_color_key_frame_animation, $crate::media::Color, $crate::rendering::composition::animations::ColorInterpolator),
(VectorKeyFrameAnimation, create_vector_key_frame_animation, $crate::Vector, $crate::rendering::composition::animations::VectorInterpolator),
(Vector2KeyFrameAnimation, create_vector2_key_frame_animation, $crate::numerics::Vector2, $crate::rendering::composition::animations::Vector2Interpolator),
(Vector3KeyFrameAnimation, create_vector3_key_frame_animation, $crate::numerics::Vector3, $crate::rendering::composition::animations::Vector3Interpolator),
(Vector3DKeyFrameAnimation, create_vector3d_key_frame_animation, $crate::Vector3D, $crate::rendering::composition::animations::Vector3DInterpolator),
(Vector4KeyFrameAnimation, create_vector4_key_frame_animation, $crate::numerics::Vector4, $crate::rendering::composition::animations::Vector4Interpolator),
(QuaternionKeyFrameAnimation, create_quaternion_key_frame_animation, $crate::numerics::Quaternion, $crate::rendering::composition::animations::QuaternionInterpolator),
(RelativePointKeyFrameAnimation, create_relative_point_key_frame_animation, $crate::RelativePoint, $crate::rendering::composition::animations::RelativePointInterpolator),
(RelativeScalarKeyFrameAnimation, create_relative_scalar_key_frame_animation, $crate::RelativeScalar, $crate::rendering::composition::animations::RelativeScalarInterpolator),
}
};
}
pub use crate::__for_each_composition_key_frame_animation as for_each_composition_key_frame_animation;
pub const KEY_FRAME_ANIMATIONS: &[(&str, &str)] = &[
("Scalar", "float"),
("Double", "double"),
("Boolean", "bool"),
("Color", "Color"),
("Vector", "Vector"),
("Vector2", "Vector2"),
("Vector3", "Vector3"),
("Vector3D", "Vector3D"),
("Vector4", "Vector4"),
("Quaternion", "Quaternion"),
("RelativePoint", "RelativePoint"),
("RelativeScalar", "RelativeScalar"),
];