ferrisgram 0.2.1

An elegent rust client for the Telegram Bot API.
Documentation
// WARNING: THIS CODE IS AUTOGENERATED.
// DO NOT EDIT!!!

#![allow(clippy::too_many_arguments)]
use serde::Serialize;

use crate::error::Result;
use crate::types::Message;
use crate::types::{InlineKeyboardMarkup, ReplyParameters};
use crate::Bot;

impl Bot {
    /// Use this method to send a game. On success, the sent Message is returned.
    /// <https://core.telegram.org/bots/api#sendgame>
    pub fn send_game(&self, chat_id: i64, game_short_name: String) -> SendGameBuilder {
        SendGameBuilder::new(self, chat_id, game_short_name)
    }
}

#[derive(Serialize)]
pub struct SendGameBuilder<'a> {
    #[serde(skip)]
    bot: &'a Bot,
    /// Unique identifier of the business connection on behalf of which the message will be sent
    #[serde(skip_serializing_if = "Option::is_none")]
    pub business_connection_id: Option<String>,
    /// Unique identifier for the target chat
    pub chat_id: i64,
    /// Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
    #[serde(skip_serializing_if = "Option::is_none")]
    pub message_thread_id: Option<i64>,
    /// Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.
    pub game_short_name: String,
    /// Sends the message silently. Users will receive a notification with no sound.
    #[serde(skip_serializing_if = "Option::is_none")]
    pub disable_notification: Option<bool>,
    /// Protects the contents of the sent message from forwarding and saving
    #[serde(skip_serializing_if = "Option::is_none")]
    pub protect_content: Option<bool>,
    /// Unique identifier of the message effect to be added to the message; for private chats only
    #[serde(skip_serializing_if = "Option::is_none")]
    pub message_effect_id: Option<String>,
    /// Description of the message to reply to
    #[serde(skip_serializing_if = "Option::is_none")]
    pub reply_parameters: Option<ReplyParameters>,
    /// A JSON-serialized object for an inline keyboard. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game.
    #[serde(skip_serializing_if = "Option::is_none")]
    pub reply_markup: Option<InlineKeyboardMarkup>,
}

impl<'a> SendGameBuilder<'a> {
    pub fn new(bot: &'a Bot, chat_id: i64, game_short_name: String) -> Self {
        Self {
            bot,
            business_connection_id: None,
            chat_id,
            message_thread_id: None,
            game_short_name,
            disable_notification: None,
            protect_content: None,
            message_effect_id: None,
            reply_parameters: None,
            reply_markup: None,
        }
    }

    pub fn business_connection_id(mut self, business_connection_id: String) -> Self {
        self.business_connection_id = Some(business_connection_id);
        self
    }

    pub fn chat_id(mut self, chat_id: i64) -> Self {
        self.chat_id = chat_id;
        self
    }

    pub fn message_thread_id(mut self, message_thread_id: i64) -> Self {
        self.message_thread_id = Some(message_thread_id);
        self
    }

    pub fn game_short_name(mut self, game_short_name: String) -> Self {
        self.game_short_name = game_short_name;
        self
    }

    pub fn disable_notification(mut self, disable_notification: bool) -> Self {
        self.disable_notification = Some(disable_notification);
        self
    }

    pub fn protect_content(mut self, protect_content: bool) -> Self {
        self.protect_content = Some(protect_content);
        self
    }

    pub fn message_effect_id(mut self, message_effect_id: String) -> Self {
        self.message_effect_id = Some(message_effect_id);
        self
    }

    pub fn reply_parameters(mut self, reply_parameters: ReplyParameters) -> Self {
        self.reply_parameters = Some(reply_parameters);
        self
    }

    pub fn reply_markup(mut self, reply_markup: InlineKeyboardMarkup) -> Self {
        self.reply_markup = Some(reply_markup);
        self
    }

    pub async fn send(self) -> Result<Message> {
        let form = serde_json::to_value(&self)?;
        self.bot.get("sendGame", Some(&form)).await
    }
}