#![allow(clippy::too_many_arguments)]
use serde::Serialize;
use crate::error::Result;
use crate::types::Message;
use crate::types::{InlineKeyboardMarkup, ReplyParameters};
use crate::Bot;
impl Bot {
pub fn send_game(&self, chat_id: i64, game_short_name: String) -> SendGameBuilder {
SendGameBuilder::new(self, chat_id, game_short_name)
}
}
#[derive(Serialize)]
pub struct SendGameBuilder<'a> {
#[serde(skip)]
bot: &'a Bot,
#[serde(skip_serializing_if = "Option::is_none")]
pub business_connection_id: Option<String>,
pub chat_id: i64,
#[serde(skip_serializing_if = "Option::is_none")]
pub message_thread_id: Option<i64>,
pub game_short_name: String,
#[serde(skip_serializing_if = "Option::is_none")]
pub disable_notification: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
pub protect_content: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")]
pub message_effect_id: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub reply_parameters: Option<ReplyParameters>,
#[serde(skip_serializing_if = "Option::is_none")]
pub reply_markup: Option<InlineKeyboardMarkup>,
}
impl<'a> SendGameBuilder<'a> {
pub fn new(bot: &'a Bot, chat_id: i64, game_short_name: String) -> Self {
Self {
bot,
business_connection_id: None,
chat_id,
message_thread_id: None,
game_short_name,
disable_notification: None,
protect_content: None,
message_effect_id: None,
reply_parameters: None,
reply_markup: None,
}
}
pub fn business_connection_id(mut self, business_connection_id: String) -> Self {
self.business_connection_id = Some(business_connection_id);
self
}
pub fn chat_id(mut self, chat_id: i64) -> Self {
self.chat_id = chat_id;
self
}
pub fn message_thread_id(mut self, message_thread_id: i64) -> Self {
self.message_thread_id = Some(message_thread_id);
self
}
pub fn game_short_name(mut self, game_short_name: String) -> Self {
self.game_short_name = game_short_name;
self
}
pub fn disable_notification(mut self, disable_notification: bool) -> Self {
self.disable_notification = Some(disable_notification);
self
}
pub fn protect_content(mut self, protect_content: bool) -> Self {
self.protect_content = Some(protect_content);
self
}
pub fn message_effect_id(mut self, message_effect_id: String) -> Self {
self.message_effect_id = Some(message_effect_id);
self
}
pub fn reply_parameters(mut self, reply_parameters: ReplyParameters) -> Self {
self.reply_parameters = Some(reply_parameters);
self
}
pub fn reply_markup(mut self, reply_markup: InlineKeyboardMarkup) -> Self {
self.reply_markup = Some(reply_markup);
self
}
pub async fn send(self) -> Result<Message> {
let form = serde_json::to_value(&self)?;
self.bot.get("sendGame", Some(&form)).await
}
}