// WARNING: THIS CODE IS AUTOGENERATED.
// DO NOT EDIT!!!
#![allow(clippy::too_many_arguments, clippy::new_without_default)]
use crate::types::Game;
use crate::types::PhotoSize;
impl Game {
/// This function creates an empty struct for the object Game.
pub fn new(title: String, description: String, photo: Vec<PhotoSize>) -> Self {
Self {
title,
description,
photo,
text: None,
text_entities: None,
animation: None,
}
}
}