pub struct ConnectedComponents<G, V> { /* private fields */ }Implementations§
Source§impl<G, V> ConnectedComponents<G, V>
impl<G, V> ConnectedComponents<G, V>
Trait Implementations§
Source§impl<G, V> Visitor<G> for ConnectedComponents<G, V>
impl<G, V> Visitor<G> for ConnectedComponents<G, V>
fn finish_root_vertex(&mut self, _g: &G, _v: Vertex<G>) -> Control
fn discover_vertex(&mut self, _g: &G, v: Vertex<G>) -> Control
fn start(&mut self, _g: &G) -> Control
fn finish(&mut self, _g: &G) -> Control
fn discover_root_vertex(&mut self, _g: &G, _v: Vertex<G>) -> Control
fn finish_vertex(&mut self, _g: &G, _v: Vertex<G>) -> Control
fn discover_edge(&mut self, _g: &G, _e: Edge<G>) -> Control
fn finish_edge(&mut self, _g: &G, _e: Edge<G>) -> Control
fn discover_tree_edge(&mut self, _g: &G, _e: Edge<G>) -> Control
fn finish_tree_edge(&mut self, _g: &G, _e: Edge<G>) -> Control
fn discover_back_edge(&mut self, _g: &G, _e: Edge<G>) -> Control
fn discover_cross_or_forward_edge(&mut self, _g: &G, _e: Edge<G>) -> Control
Auto Trait Implementations§
impl<G, V> Freeze for ConnectedComponents<G, V>where
V: Freeze,
impl<G, V> RefUnwindSafe for ConnectedComponents<G, V>where
V: RefUnwindSafe,
G: RefUnwindSafe,
impl<G, V> Send for ConnectedComponents<G, V>
impl<G, V> Sync for ConnectedComponents<G, V>
impl<G, V> Unpin for ConnectedComponents<G, V>
impl<G, V> UnwindSafe for ConnectedComponents<G, V>where
V: UnwindSafe,
G: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more