use {
crate::{
scene::game_object::GameObject,
registration::id::ID
},
std::sync::{Arc, RwLock}
};
pub enum Swap{
SwapParent(
ID, Arc<RwLock<dyn GameObject>> ), SwapFull(
ID, Arc<RwLock<dyn GameObject>> ), Delete(ID), None }
impl Swap{
pub fn get_id(&self) -> Result<&ID, &'static str> {
match self{
Swap::SwapParent(id, _) => Ok(id),
Swap::SwapFull(id, _) => Ok(id),
Swap::Delete(id) => Ok(id),
Swap::None => Err("None type has no ID")
}
}
}