use std::{collections::HashMap, sync::{Arc, RwLock}};
use crate::scene::game_object::GameObject;
#[derive(Debug, Clone, Copy)]
pub struct Class(u8);
impl Class{
pub fn add_class(){
}
pub fn get_class(_class: &str) -> Result<Class, ()> {
Err(())
}
pub fn get_value(&self) -> String{
String::from("")
}
}
impl PartialEq for Class{
fn eq(&self, other: &Self) -> bool {
self.get_value() == other.get_value()
}
}
pub struct ClassSystem<'a>{
classes: HashMap<Vec<Arc<RwLock<dyn GameObject>>>, &'a str>,
}
impl ClassSystem {
pub fn give_class (){
todo!()
}
pub fn purge(){
todo!()
}
}