use crate::chess_board::coordinates::Coordinates;
use crate::chess_piece::chess_piece::*;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Pawn {
pub color: Color,
pub coordinates: Coordinates,
}
impl Pawn {
pub fn new(color: Color, coordinates: Coordinates) -> Pawn {
Pawn { color, coordinates }
}
pub fn can_move_forward(&self) -> bool {
true
}
pub fn can_move_two_squares(&self) -> bool {
true
}
pub fn can_capture_diagonally(&self) -> bool {
true
}
pub fn can_be_promoted(&self) -> bool {
true
}
pub fn can_be_en_passanted(&self) -> bool {
true
}
pub fn can_be_captured_en_passant(&self) -> bool {
true
}
}
impl ChessPiece for Pawn {
fn piece_type(&self) -> PieceType {
PieceType::Pawn
}
fn color(&self) -> Color {
self.color
}
fn move_piece(&self, from: Coordinates, to: Coordinates) -> Result<(), &'static str> {
Ok(())
}
fn can_capture(&self, target: &dyn ChessPiece) -> bool {
if self.color() != target.color() {
let dx = (self.location().x - target.location().x).abs();
let dy = (self.location().y - target.location().y).abs();
dx == 1 && dy == 1
} else {
false
}
}
fn location(&self) -> Coordinates {
self.coordinates
}
fn can_move_to(&self, location: Coordinates) -> bool {
let dx = (self.location().x - location.x).abs();
let dy = (self.location().y - location.y).abs();
dx == 0 && dy == 1
}
}