1use std::path::Path;
2
3use fennel_engine::{EventHandler, Game, events, graphics};
4use sdl3::pixels::Color;
5use tokio::runtime::Handle;
6
7struct State {}
8
9#[async_trait::async_trait]
10impl EventHandler for State {
11 async fn update(&self, _game: &mut Game) -> anyhow::Result<()> {
12 Ok(())
13 }
14
15 async fn draw(&self, game: &mut Game) -> anyhow::Result<()> {
16 game.graphics.canvas.set_draw_color(Color::RGB(0, 0, 0));
17 game.graphics.canvas.clear();
18 game.graphics
19 .draw_image(
20 "examples/example.png".to_string(),
21 (0.0, 0.0),
22 &mut game.resource_manager,
23 )
24 .expect("failed to draw an image");
25 game.graphics.canvas.present();
26 Ok(())
27 }
28
29 fn key_down_event(
30 &self,
31 game: &mut Game,
32 _timestamp: u64,
33 _window_id: u32,
34 keycode: Option<sdl3::keyboard::Keycode>,
35 _scancode: Option<sdl3::keyboard::Scancode>,
36 _keymod: sdl3::keyboard::Mod,
37 _repeat: bool,
38 _which: u32,
39 _raw: u16,
40 ) -> anyhow::Result<()> {
41 println!("{:?}", keycode);
42 tokio::task::block_in_place(move || {
43 Handle::current().block_on(async move {
44 game.audio
45 .play_audio(Path::new("examples/music.ogg"), false)
46 .await
47 .unwrap();
48 })
49 });
50 Ok(())
51 }
52}
53
54#[tokio::main]
55async fn main() {
56 let graphics = graphics::Graphics::new(String::from("my cool game"), (500, 500));
57 let mut game = fennel_engine::Game::new(
58 String::from("my cool game"),
59 String::from("wiltshire"),
60 graphics.unwrap(),
61 );
62 events::run(&mut game, Box::new(State {})).await;
63}