1use fennel_engine::{EventHandler, Game, events, graphics};
2use sdl3::pixels::Color;
3
4struct State {}
5
6impl EventHandler for State {
7 fn update(&self, _game: &mut Game) -> anyhow::Result<()> {
8 Ok(())
9 }
10
11 fn draw(&self, game: &mut Game) -> anyhow::Result<()> {
12 game.graphics.canvas.set_draw_color(Color::RGB(0, 0, 0));
13 game.graphics.canvas.clear();
14 game.graphics
15 .draw_image("./examples/example.png".to_string(), (0.0, 0.0))
16 .expect("failed to draw an image");
17 game.graphics.canvas.present();
18 Ok(())
19 }
20
21 fn key_down_event(
22 &self,
23 _game: &mut Game,
24 _timestamp: u64,
25 _window_id: u32,
26 keycode: Option<sdl3::keyboard::Keycode>,
27 _scancode: Option<sdl3::keyboard::Scancode>,
28 _keymod: sdl3::keyboard::Mod,
29 _repeat: bool,
30 _which: u32,
31 _raw: u16,
32 ) -> anyhow::Result<()> {
33 println!("{:?}", keycode);
34 Ok(())
35 }
36}
37
38fn main() {
39 let graphics = graphics::Graphics::new(String::from("my cool game"), (500, 500));
40 let mut game = fennel_engine::Game::new(
41 String::from("my cool game"),
42 String::from("wiltshire"),
43 graphics.unwrap(),
44 );
45 events::run(&mut game, Box::new(State {}));
46}