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impl Board {
/// Executes a move with full rule validation
pub fn apply_move(&mut self, from: Coordinates, to: Coordinates) -> Result<(), &'static str> {
self.apply_move_with_promotion(from, to, None)
}
/// Executes a move with optional pawn promotion piece specification
pub fn apply_move_with_promotion(
&mut self,
from: Coordinates,
to: Coordinates,
promotion: Option<PieceType>,
) -> Result<(), &'static str> {
// Validate move legality first
let legal_moves = self.generate_legal_moves();
if !legal_moves.contains(&(from, to)) {
return Err("Illegal move");
}
// If this is a promotion move, validate the promotion piece
if let Some(piece) = self.get(from) {
if piece.piece_type == PieceType::Pawn {
let promotion_rank = if piece.color == Color::White { 8 } else { 1 };
if to.y == promotion_rank {
if let Some(promo_piece) = promotion {
match promo_piece {
PieceType::Queen
| PieceType::Rook
| PieceType::Bishop
| PieceType::Knight => {}
_ => return Err("Invalid promotion piece"),
}
}
}
}
}
// Handle castling
if let Some(piece) = self.get(from) {
if piece.piece_type == PieceType::King {
let rank = from.y;
// Kingside castling
if from.x == 5 && to.x == 7 {
self.set(Coordinates { x: 8, y: rank }, None);
self.set(
Coordinates { x: 6, y: rank },
Some(Piece {
piece_type: PieceType::Rook,
color: piece.color,
has_moved: true,
}),
);
}
// Queenside castling
if from.x == 5 && to.x == 3 {
self.set(Coordinates { x: 1, y: rank }, None);
self.set(
Coordinates { x: 4, y: rank },
Some(Piece {
piece_type: PieceType::Rook,
color: piece.color,
has_moved: true,
}),
);
}
// Update castling rights
match piece.color {
Color::White => {
self.castling_rights[0] = false;
self.castling_rights[1] = false;
}
Color::Black => {
self.castling_rights[2] = false;
self.castling_rights[3] = false;
}
}
}
// Update castling rights when rook moves
if piece.piece_type == PieceType::Rook {
match (piece.color, from.x, from.y) {
(Color::White, 1, 1) => self.castling_rights[1] = false, // White queenside
(Color::White, 8, 1) => self.castling_rights[0] = false, // White kingside
(Color::Black, 1, 8) => self.castling_rights[3] = false, // Black queenside
(Color::Black, 8, 8) => self.castling_rights[2] = false, // Black kingside
_ => {}
}
}
}
let piece = self.get(from);
// Handle en passant capture
if let Some(p) = piece {
if p.piece_type == PieceType::Pawn {
if let Some(ep) = self.en_passant {
if to == ep
&& (from.x - to.x).abs() == 1
&& (from.y - to.y).abs() == 1
&& self.get(to).is_none()
{
// Remove captured pawn
let cap_y = if p.color == Color::White {
to.y - 1
} else {
to.y + 1
};
self.set(Coordinates { x: to.x, y: cap_y }, None);
}
}
}
}
// Execute the move
self.set(from, None);
self.set(to, piece);
// Handle pawn promotion
if let Some(mut p) = piece {
if p.piece_type == PieceType::Pawn {
let promotion_rank = if p.color == Color::White { 8 } else { 1 };
if to.y == promotion_rank {
// Use specified promotion piece or default to Queen
p.piece_type = promotion.unwrap_or(PieceType::Queen);
// Validate promotion piece (can only promote to Queen, Rook, Bishop, or Knight)
match p.piece_type {
PieceType::Queen
| PieceType::Rook
| PieceType::Bishop
| PieceType::Knight => {}
_ => return Err("Invalid promotion piece"),
}
self.set(to, Some(p));
}
}
}
// Update en passant square
if let Some(p) = piece {
if p.piece_type == PieceType::Pawn && (from.y - to.y).abs() == 2 {
let ep_y = (from.y + to.y) / 2;
self.en_passant = Some(Coordinates { x: from.x, y: ep_y });
} else {
self.en_passant = None;
}
} else {
self.en_passant = None;
}
self.color_to_move = match self.color_to_move {
Color::White => Color::Black,
Color::Black => Color::White,
};
Ok(())
}
/// Convenience method to promote a pawn to Queen
pub fn promote_to_queen(
&mut self,
from: Coordinates,
to: Coordinates,
) -> Result<(), &'static str> {
self.apply_move_with_promotion(from, to, Some(PieceType::Queen))
}
/// Convenience method to promote a pawn to Rook
pub fn promote_to_rook(
&mut self,
from: Coordinates,
to: Coordinates,
) -> Result<(), &'static str> {
self.apply_move_with_promotion(from, to, Some(PieceType::Rook))
}
/// Convenience method to promote a pawn to Bishop
pub fn promote_to_bishop(
&mut self,
from: Coordinates,
to: Coordinates,
) -> Result<(), &'static str> {
self.apply_move_with_promotion(from, to, Some(PieceType::Bishop))
}
/// Convenience method to promote a pawn to Knight
pub fn promote_to_knight(
&mut self,
from: Coordinates,
to: Coordinates,
) -> Result<(), &'static str> {
self.apply_move_with_promotion(from, to, Some(PieceType::Knight))
}
/// Locates the king for the given color
pub fn find_king(&self, color: Color) -> Option<Coordinates> {
for y in 1..=8 {
for x in 1..=8 {
let coord = Coordinates { x, y };
if let Some(piece) = self.get(coord) {
if piece.piece_type == PieceType::King && piece.color == color {
return Some(coord);
}
}
}
}
None
}
/// Generate all legal moves for the current player.
pub fn generate_legal_moves(&self) -> Vec<(Coordinates, Coordinates)> {
let mut legal_moves = Vec::new();
for y in 1..=8 {
for x in 1..=8 {
let from = Coordinates { x, y };
if let Some(piece) = self.get(from) {
if piece.color == self.color_to_move {
let pseudo_moves = self.generate_piece_moves(from, piece);
for to in pseudo_moves {
// Check if this move would capture the enemy king (ILLEGAL)
if let Some(target_piece) = self.get(to) {
if target_piece.piece_type == PieceType::King {
continue; // Skip moves that capture the king
}
}
let mut clone = self.clone();
// Properly simulate the move including special rules
let moving_piece = clone.get(from);
if let Some(mut piece) = moving_piece {
// Mark piece as moved
piece.has_moved = true;
// Handle en passant capture
if piece.piece_type == PieceType::Pawn {
if let Some(ep) = clone.en_passant {
if to == ep
&& (from.x - to.x).abs() == 1
&& (from.y - to.y).abs() == 1
&& clone.get(to).is_none()
{
// Remove captured pawn
let cap_y = if piece.color == Color::White {
to.y - 1
} else {
to.y + 1
};
clone.set(Coordinates { x: to.x, y: cap_y }, None);
}
}
}
// Handle castling rook movement
if piece.piece_type == PieceType::King {
let rank = from.y;
// Kingside castling
if from.x == 5 && to.x == 7 {
clone.set(Coordinates { x: 8, y: rank }, None);
clone.set(
Coordinates { x: 6, y: rank },
Some(Piece {
piece_type: PieceType::Rook,
color: piece.color,
has_moved: true,
}),
);
}
// Queenside castling
if from.x == 5 && to.x == 3 {
clone.set(Coordinates { x: 1, y: rank }, None);
clone.set(
Coordinates { x: 4, y: rank },
Some(Piece {
piece_type: PieceType::Rook,
color: piece.color,
has_moved: true,
}),
);
}
}
// Execute the move
clone.set(from, None);
clone.set(to, Some(piece));
// Handle pawn promotion
if piece.piece_type == PieceType::Pawn {
let promotion_rank =
if piece.color == Color::White { 8 } else { 1 };
if to.y == promotion_rank {
let mut promoted_piece = piece;
promoted_piece.piece_type = PieceType::Queen;
clone.set(to, Some(promoted_piece));
}
}
// Check if our own king is still safe (DON'T switch color_to_move)
if !clone.is_in_check() {
legal_moves.push((from, to));
}
}
}
}
}
}
}
legal_moves
}
/// Check if the current player is in check.
pub fn is_in_check(&self) -> bool {
let king_pos = match self.find_king(self.color_to_move) {
Some(pos) => pos,
None => return false,
};
let opponent = match self.color_to_move {
Color::White => Color::Black,
Color::Black => Color::White,
};
for row in 0..8 {
for col in 0..8 {
if let Some(piece) = self.squares[row][col] {
if piece.color == opponent {
let from = Coordinates {
x: (col + 1) as i8,
y: (row + 1) as i8,
};
let moves = self.generate_piece_moves(from, piece);
if moves.contains(&king_pos) {
return true;
}
}
}
}
}
false
}
/// Check if the current player is in checkmate.
pub fn is_checkmate(&self) -> bool {
self.is_in_check() && self.generate_legal_moves().is_empty()
}
/// Check if the current player is in stalemate.
pub fn is_stalemate(&self) -> bool {
!self.is_in_check() && self.generate_legal_moves().is_empty()
}
/// Generate all moves for a piece at a given position (ignores check).
fn generate_piece_moves(&self, from: Coordinates, piece: Piece) -> Vec<Coordinates> {
let mut moves = Vec::new();
match piece.piece_type {
PieceType::Pawn => {
let dir = if piece.color == Color::White { 1 } else { -1 };
let next_y = from.y + dir;
if next_y >= 1 && next_y <= 8 {
// Forward
let forward = Coordinates {
x: from.x,
y: next_y,
};
if self.get(forward).is_none() {
moves.push(forward);
// Double move
let start_row = if piece.color == Color::White { 2 } else { 7 };
if from.y == start_row {
let double_forward = Coordinates {
x: from.x,
y: from.y + 2 * dir,
};
if self.get(double_forward).is_none() {
moves.push(double_forward);
}
}
}
// Captures
for dx in [-1, 1].iter() {
let nx = from.x + dx;
if nx >= 1 && nx <= 8 {
let capture = Coordinates { x: nx, y: next_y };
if let Some(target) = self.get(capture) {
if target.color != piece.color {
moves.push(capture);
}
} else if let Some(ep) = self.en_passant {
if capture == ep {
moves.push(capture);
}
}
}
}
}
}
PieceType::Knight => {
let knight_moves = [
(2, 1),
(1, 2),
(-1, 2),
(-2, 1),
(-2, -1),
(-1, -2),
(1, -2),
(2, -1),
];
for (dx, dy) in knight_moves.iter() {
let nx = from.x + dx;
let ny = from.y + dy;
if nx >= 1 && nx <= 8 && ny >= 1 && ny <= 8 {
let to = Coordinates { x: nx, y: ny };
if let Some(target) = self.get(to) {
if target.color != piece.color {
moves.push(to);
}
} else {
moves.push(to);
}
}
}
}
PieceType::Bishop => {
let directions = [(1, 1), (1, -1), (-1, 1), (-1, -1)];
for (dx, dy) in directions.iter() {
let mut nx = from.x + dx;
let mut ny = from.y + dy;
while nx >= 1 && nx <= 8 && ny >= 1 && ny <= 8 {
let to = Coordinates { x: nx, y: ny };
if let Some(target) = self.get(to) {
if target.color != piece.color {
moves.push(to);
}
break;
} else {
moves.push(to);
}
nx += dx;
ny += dy;
}
}
}
PieceType::Rook => {
let directions = [(1, 0), (-1, 0), (0, 1), (0, -1)];
for (dx, dy) in directions.iter() {
let mut nx = from.x + dx;
let mut ny = from.y + dy;
while nx >= 1 && nx <= 8 && ny >= 1 && ny <= 8 {
let to = Coordinates { x: nx, y: ny };
if let Some(target) = self.get(to) {
if target.color != piece.color {
moves.push(to);
}
break;
} else {
moves.push(to);
}
nx += dx;
ny += dy;
}
}
}
PieceType::Queen => {
let directions = [
(1, 1),
(1, -1),
(-1, 1),
(-1, -1),
(1, 0),
(-1, 0),
(0, 1),
(0, -1),
];
for (dx, dy) in directions.iter() {
let mut nx = from.x + dx;
let mut ny = from.y + dy;
while nx >= 1 && nx <= 8 && ny >= 1 && ny <= 8 {
let to = Coordinates { x: nx, y: ny };
if let Some(target) = self.get(to) {
if target.color != piece.color {
moves.push(to);
}
break;
} else {
moves.push(to);
}
nx += dx;
ny += dy;
}
}
}
PieceType::King => {
let king_moves = [
(1, 0),
(1, 1),
(0, 1),
(-1, 1),
(-1, 0),
(-1, -1),
(0, -1),
(1, -1),
];
for (dx, dy) in king_moves.iter() {
let nx = from.x + dx;
let ny = from.y + dy;
if nx >= 1 && nx <= 8 && ny >= 1 && ny <= 8 {
let to = Coordinates { x: nx, y: ny };
if let Some(target) = self.get(to) {
if target.color != piece.color {
moves.push(to);
}
} else {
moves.push(to);
}
}
}
// Castling
let (rank, kingside, queenside) = match piece.color {
Color::White => (1, self.castling_rights[0], self.castling_rights[1]),
Color::Black => (8, self.castling_rights[2], self.castling_rights[3]),
};
// Helper to check if a square is attacked
let is_attacked = |sq: Coordinates| {
let mut clone = self.clone();
clone.color_to_move = match piece.color {
Color::White => Color::Black,
Color::Black => Color::White,
};
for y in 1..=8 {
for x in 1..=8 {
let from = Coordinates { x, y };
if let Some(attacker) = clone.get(from) {
if attacker.color == clone.color_to_move {
if attacker.piece_type == PieceType::King {
// King attacks adjacent squares only
if (from.x - sq.x).abs() <= 1 && (from.y - sq.y).abs() <= 1
{
return true;
}
} else {
let attacks = clone.generate_piece_moves(from, attacker);
if attacks.contains(&sq) {
return true;
}
}
}
}
}
}
false
};
// Kingside
if kingside
&& self.get(Coordinates { x: 6, y: rank }).is_none()
&& self.get(Coordinates { x: 7, y: rank }).is_none()
&& self.get(Coordinates { x: 8, y: rank }).map_or(false, |r| {
r.piece_type == PieceType::Rook && r.color == piece.color
})
&& !is_attacked(Coordinates { x: 5, y: rank })
&& !is_attacked(Coordinates { x: 6, y: rank })
&& !is_attacked(Coordinates { x: 7, y: rank })
{
moves.push(Coordinates { x: 7, y: rank });
}
// Queenside
if queenside
&& self.get(Coordinates { x: 4, y: rank }).is_none()
&& self.get(Coordinates { x: 3, y: rank }).is_none()
&& self.get(Coordinates { x: 2, y: rank }).is_none()
&& self.get(Coordinates { x: 1, y: rank }).map_or(false, |r| {
r.piece_type == PieceType::Rook && r.color == piece.color
})
&& !is_attacked(Coordinates { x: 5, y: rank })
&& !is_attacked(Coordinates { x: 4, y: rank })
&& !is_attacked(Coordinates { x: 3, y: rank })
{
moves.push(Coordinates { x: 3, y: rank });
}
}
}
moves
}
}
use crate::chess::board::coordinates::Coordinates;
use crate::chess::piece::piece::{Color, PieceType};
use std::fmt;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Piece {
pub piece_type: PieceType,
pub color: Color,
pub has_moved: bool,
}
impl fmt::Display for Piece {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let symbol = match (self.piece_type, self.color) {
(PieceType::Pawn, Color::White) => 'P',
(PieceType::Knight, Color::White) => 'N',
(PieceType::Bishop, Color::White) => 'B',
(PieceType::Rook, Color::White) => 'R',
(PieceType::Queen, Color::White) => 'Q',
(PieceType::King, Color::White) => 'K',
(PieceType::Pawn, Color::Black) => 'p',
(PieceType::Knight, Color::Black) => 'n',
(PieceType::Bishop, Color::Black) => 'b',
(PieceType::Rook, Color::Black) => 'r',
(PieceType::Queen, Color::Black) => 'q',
(PieceType::King, Color::Black) => 'k',
};
write!(f, "{}", symbol)
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Board {
pub squares: [[Option<Piece>; 8]; 8],
pub color_to_move: Color,
pub castling_rights: [bool; 4], // [w_kingside, w_queenside, b_kingside, b_queenside]
pub en_passant: Option<Coordinates>,
pub halfmove_clock: u32,
pub fullmove_number: u32,
}
impl Board {
pub fn new() -> Self {
Self {
squares: [[None; 8]; 8],
color_to_move: Color::White,
castling_rights: [true, true, true, true],
en_passant: None,
halfmove_clock: 0,
fullmove_number: 1,
}
}
pub fn from_fen(fen: &str) -> Result<Self, &'static str> {
let mut board = Board::new();
let parts: Vec<&str> = fen.split_whitespace().collect();
if parts.len() < 4 {
return Err("Invalid FEN: not enough parts");
}
// Piece placement
let mut rank = 8;
let mut file = 1;
for c in parts[0].chars() {
match c {
'/' => {
rank -= 1;
file = 1;
}
'1'..='8' => {
file += c.to_digit(10).unwrap() as i8;
}
'p' | 'n' | 'b' | 'r' | 'q' | 'k' | 'P' | 'N' | 'B' | 'R' | 'Q' | 'K' => {
let (piece_type, color) = match c {
'p' => (PieceType::Pawn, Color::Black),
'n' => (PieceType::Knight, Color::Black),
'b' => (PieceType::Bishop, Color::Black),
'r' => (PieceType::Rook, Color::Black),
'q' => (PieceType::Queen, Color::Black),
'k' => (PieceType::King, Color::Black),
'P' => (PieceType::Pawn, Color::White),
'N' => (PieceType::Knight, Color::White),
'B' => (PieceType::Bishop, Color::White),
'R' => (PieceType::Rook, Color::White),
'Q' => (PieceType::Queen, Color::White),
'K' => (PieceType::King, Color::White),
_ => unreachable!(),
};
let piece = Piece {
piece_type,
color,
has_moved: false,
};
board.set(Coordinates { x: file, y: rank }, Some(piece));
file += 1;
}
_ => return Err("Invalid FEN: invalid character in piece placement"),
}
}
// The rest of the FEN parsing logic (active color, castling rights, en passant, etc.) follows here, outside the piece placement loop.
// Active color
board.color_to_move = match parts[1] {
"w" => Color::White,
"b" => Color::Black,
_ => return Err("Invalid FEN: invalid active color"),
};
// Castling rights
board.castling_rights = [false; 4];
if parts[2].contains('K') {
board.castling_rights[0] = true;
}
if parts[2].contains('Q') {
board.castling_rights[1] = true;
}
if parts[2].contains('k') {
board.castling_rights[2] = true;
}
if parts[2].contains('q') {
board.castling_rights[3] = true;
}
// En passant
if parts[3] != "-" {
let file = (parts[3].as_bytes()[0] - b'a' + 1) as i8;
let rank = (parts[3].as_bytes()[1] - b'1' + 1) as i8;
board.en_passant = Some(Coordinates { x: file, y: rank });
}
// Halfmove clock
if parts.len() > 4 {
board.halfmove_clock = parts[4].parse().unwrap_or(0);
}
// Fullmove number
if parts.len() > 5 {
board.fullmove_number = parts[5].parse().unwrap_or(1);
}
Ok(board)
}
pub fn to_fen(&self) -> String {
let mut fen = String::new();
for rank in (1..=8).rev() {
let mut empty = 0;
for file in 1..=8 {
match self.get(Coordinates { x: file, y: rank }) {
Some(piece) => {
if empty > 0 {
fen.push_str(&empty.to_string());
empty = 0;
}
let c = match (piece.piece_type, piece.color) {
(PieceType::Pawn, Color::White) => 'P',
(PieceType::Knight, Color::White) => 'N',
(PieceType::Bishop, Color::White) => 'B',
(PieceType::Rook, Color::White) => 'R',
(PieceType::Queen, Color::White) => 'Q',
(PieceType::King, Color::White) => 'K',
(PieceType::Pawn, Color::Black) => 'p',
(PieceType::Knight, Color::Black) => 'n',
(PieceType::Bishop, Color::Black) => 'b',
(PieceType::Rook, Color::Black) => 'r',
(PieceType::Queen, Color::Black) => 'q',
(PieceType::King, Color::Black) => 'k',
};
fen.push(c);
}
None => empty += 1,
}
}
if empty > 0 {
fen.push_str(&empty.to_string());
}
if rank > 1 {
fen.push('/');
}
}
// Active color
fen.push(' ');
fen.push(match self.color_to_move {
Color::White => 'w',
Color::Black => 'b',
});
// Castling rights
fen.push(' ');
let mut rights = String::new();
if self.castling_rights[0] {
rights.push('K');
}
if self.castling_rights[1] {
rights.push('Q');
}
if self.castling_rights[2] {
rights.push('k');
}
if self.castling_rights[3] {
rights.push('q');
}
if rights.is_empty() {
rights.push('-');
}
fen.push_str(&rights);
// En passant
fen.push(' ');
if let Some(ep) = self.en_passant {
let file = (b'a' + (ep.x - 1) as u8) as char;
let rank = (b'1' + (ep.y - 1) as u8) as char;
fen.push(file);
fen.push(rank);
} else {
fen.push('-');
}
// Halfmove clock
fen.push(' ');
fen.push_str(&self.halfmove_clock.to_string());
// Fullmove number
fen.push(' ');
fen.push_str(&self.fullmove_number.to_string());
fen
}
pub fn get(&self, coord: Coordinates) -> Option<Piece> {
let (x, y) = ((coord.x - 1) as usize, (coord.y - 1) as usize);
self.squares[y][x]
}
pub fn set(&mut self, coord: Coordinates, piece: Option<Piece>) {
let (x, y) = ((coord.x - 1) as usize, (coord.y - 1) as usize);
self.squares[y][x] = piece;
}
pub fn display(&self) {
for y in (0..8).rev() {
print!("{} ", y + 1);
for x in 0..8 {
match self.squares[y][x] {
Some(piece) => print!("[{}]", piece),
None => print!("[ ]"),
}
}
println!();
}
println!(" a b c d e f g h");
}
}