# Fenex Chess Library
A fast and reliable chess engine in Rust with full rule implementation and FEN support.
## Quick Start
Add to your `Cargo.toml`:
```toml
[dependencies]
fenex = "0.1.10"
```
## Basic Usage
```rust
use fenex::chess::board::board::Board;
use fenex::chess::board::coordinates::Coordinates;
// Load position from FEN
let mut board = Board::from_fen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1").unwrap();
// Make a move (e2 to e4)
board.apply_move(Coordinates::new(5, 2), Coordinates::new(5, 4)).unwrap();
// Generate all legal moves
let moves = board.generate_legal_moves();
println!("Legal moves: {}", moves.len());
// Export back to FEN
println!("Position: {}", board.to_fen());
```
## Architecture
### Coordinates
- 1-indexed system (a1 = Coordinates::new(1,1))
- Conversion to/from algebraic notation
### Board
- 8x8 array representation
- FEN import/export
- Legal move validation
- Special moves (castling, en passant, promotion)
### Pieces
- All standard chess pieces with proper movement rules
- Color and piece type tracking
## Examples
### Basic Game Setup
```rust
use fenex::chess::board::board::Board;
use fenex::chess::board::coordinates::Coordinates;
// Start new game
let mut board = Board::new();
// Or load from FEN
let mut board = Board::from_fen("r1bqkbnr/pppp1ppp/2n5/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 3 3").unwrap();
```
### Making Moves
```rust
// Move piece from e2 to e4
let from = Coordinates::new(5, 2);
let to = Coordinates::new(5, 4);
board.apply_move(from, to).unwrap();
// Check if move is legal first
let legal_moves = board.generate_legal_moves();
if legal_moves.contains(&(from, to)) {
board.apply_move(from, to).unwrap();
}
```
### Special Moves
```rust
// Castling (automatically moves rook)
board.apply_move(Coordinates::new(5, 1), Coordinates::new(7, 1)).unwrap();
// En passant capture
board.apply_move(Coordinates::new(5, 5), Coordinates::new(4, 6)).unwrap();
// Pawn promotion - multiple options available
// Default promotion (to Queen)
board.apply_move(Coordinates::new(1, 7), Coordinates::new(1, 8)).unwrap();
// Specific promotion options
board.promote_to_queen(Coordinates::new(1, 7), Coordinates::new(1, 8)).unwrap();
board.promote_to_rook(Coordinates::new(1, 7), Coordinates::new(1, 8)).unwrap();
board.promote_to_bishop(Coordinates::new(1, 7), Coordinates::new(1, 8)).unwrap();
board.promote_to_knight(Coordinates::new(1, 7), Coordinates::new(1, 8)).unwrap();
// Or use apply_move_with_promotion for more control
board.apply_move_with_promotion(
Coordinates::new(1, 7),
Coordinates::new(1, 8),
Some(PieceType::Rook)
).unwrap();
```
## Testing
Run the test suite:
```bash
cargo test
```
## Contributing
1. Fork the repository
2. Create a feature branch
3. Add tests for new functionality
4. Run `cargo fmt` and `cargo clippy`
5. Submit a pull request