use std::sync::Arc;
use std::time::Instant;
use fenestra::prelude::*;
use fenestra::shell::vello::util::RenderContext;
use fenestra::shell::{Embedded, wgpu, winit};
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
#[derive(Default)]
struct Hud {
clicks: u32,
paused: bool,
}
#[derive(Clone)]
enum Msg {
Bump,
TogglePause,
}
impl App for Hud {
type Msg = Msg;
fn update(&mut self, msg: Msg) {
match msg {
Msg::Bump => self.clicks += 1,
Msg::TogglePause => self.paused = !self.paused,
}
}
fn view(&self) -> Element<Msg> {
col().p(SP6).items_start().children([col()
.p(SP4)
.gap(SP3)
.w(260.0)
.rounded(R_LG)
.shadow(ShadowToken::Lg)
.themed(|t: &Theme, s| s.bg(t.elevated_surface(2)).border(1.0, t.border_subtle))
.children((
text("Embedded HUD").weight(Weight::Semibold),
text("The teal pulse behind this panel is the host app's own render pass.")
.size(TextSize::Sm)
.themed(|t: &Theme, s| s.color(t.text_muted)),
text(format!("clicks: {}", self.clicks)).size(TextSize::Sm),
row().gap(SP2).children([
button("Bump").on_click(Msg::Bump),
button(if self.paused { "Resume" } else { "Pause" })
.variant(ButtonVariant::Secondary)
.on_click(Msg::TogglePause),
]),
))])
}
}
struct Host {
context: RenderContext,
window: Option<HostWindow>,
started: Instant,
}
struct HostWindow {
window: Arc<Window>,
surface: wgpu::Surface<'static>,
config: wgpu::SurfaceConfiguration,
device: wgpu::Device,
queue: wgpu::Queue,
ui: Embedded<Hud>,
}
impl ApplicationHandler for Host {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_some() {
return;
}
let window = Arc::new(
event_loop
.create_window(
Window::default_attributes()
.with_title("fenestra embedded in a wgpu app")
.with_inner_size(winit::dpi::LogicalSize::new(720.0, 480.0)),
)
.expect("window"),
);
let surface = self
.context
.instance
.create_surface(window.clone())
.expect("surface");
let dev_id =
pollster::block_on(self.context.device(Some(&surface))).expect("compatible adapter");
let handle = &self.context.devices[dev_id];
let (device, queue) = (handle.device.clone(), handle.queue.clone());
let size = window.inner_size();
let mut config = surface
.get_default_config(handle.adapter(), size.width.max(1), size.height.max(1))
.expect("surface config");
config.usage = wgpu::TextureUsages::RENDER_ATTACHMENT;
surface.configure(&device, &config);
let mut ui = Embedded::new(Hud::default(), Theme::dark(), &device, config.format);
ui.set_clear(Color::TRANSPARENT); window.request_redraw();
self.window = Some(HostWindow {
window,
surface,
config,
device,
queue,
ui,
});
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let Some(host) = &mut self.window else {
return;
};
let response = host.ui.handle_window_event(&host.window, &event);
if response.repaint {
host.window.request_redraw();
}
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => {
host.config.width = size.width.max(1);
host.config.height = size.height.max(1);
host.surface.configure(&host.device, &host.config);
}
WindowEvent::RedrawRequested => {
use wgpu::CurrentSurfaceTexture;
let frame = match host.surface.get_current_texture() {
CurrentSurfaceTexture::Success(frame)
| CurrentSurfaceTexture::Suboptimal(frame) => frame,
_ => {
host.surface.configure(&host.device, &host.config);
host.window.request_redraw();
return;
}
};
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let t = self.started.elapsed().as_secs_f64();
let pulse = if host.ui.app().paused {
0.25
} else {
0.25 + 0.15 * (t * 1.4).sin()
};
let mut encoder =
host.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("host scene"),
});
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("host clear"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.02,
g: pulse,
b: pulse * 1.3,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
host.queue.submit([encoder.finish()]);
host.ui.render(
&host.device,
&host.queue,
&view,
(host.config.width, host.config.height),
host.window.scale_factor(),
);
frame.present();
if !host.ui.app().paused || host.ui.animating() {
host.window.request_redraw();
}
}
_ => {}
}
}
}
fn main() {
let event_loop = EventLoop::new().expect("event loop");
let mut host = Host {
context: RenderContext::new(),
window: None,
started: Instant::now(),
};
event_loop.run_app(&mut host).expect("run");
}