fec-rs 0.1.0

A pure Rust Reed-Solomon erasure coding library with runtime SIMD acceleration
Documentation
//! A pure Rust Reed-Solomon erasure coding library with runtime SIMD acceleration.
//!
//! # Features
//!
//! - **Pure Rust** — No C/C++ dependencies or FFI. Everything is implemented in safe Rust
//!   (with targeted `unsafe` for SIMD intrinsics).
//! - **Runtime SIMD detection** — Automatically uses the fastest available instruction set
//!   via `std::is_x86_feature_detected!`. A single binary works on all x86_64 systems.
//! - **GF(2^8)** — Operates over the Galois field GF(2^8) with generating polynomial 29 (0x1D),
//!   compatible with the Moonlight streaming protocol.
//! - **Shard-by-shard encoding** — Incremental encoding via `ShardByShard` for streaming use cases.
//! - **Reconstruction** — Reconstruct missing data and/or parity shards from any sufficient subset.
//!
//! # SIMD Acceleration
//!
//! On x86_64, the library automatically detects CPU features at runtime and uses
//! the best available instruction set:
//!
//! - **GFNI + AVX2** — Single-instruction GF multiply on 32 bytes (Intel Alder Lake+, AMD Zen 4+)
//! - **AVX2** — VPSHUFB split-table nibble lookup on 32 bytes
//! - **GFNI + SSE** — Single-instruction GF multiply on 16 bytes
//! - **SSSE3** — VPSHUFB split-table nibble lookup on 16 bytes
//! - **Scalar** — Lookup table fallback
//!
//! # Parallel Encoding
//!
//! Enable the `parallel` feature for optional rayon-based parallel encoding:
//!
//! ```toml
//! fec-rs = { version = "0.1", features = ["parallel"] }
//! ```
//!
//! When enabled, large encode workloads automatically distribute parity shard
//! computation across threads. Small workloads use the sequential path to avoid
//! overhead.
//!
//! # Usage
//!
//! ```
//! use fec_rs::ReedSolomon;
//!
//! let rs = ReedSolomon::new(4, 2).unwrap();
//!
//! let mut shards: Vec<Vec<u8>> = vec![
//!     vec![0, 1, 2, 3],
//!     vec![4, 5, 6, 7],
//!     vec![8, 9, 10, 11],
//!     vec![12, 13, 14, 15],
//!     vec![0, 0, 0, 0], // parity shard 1
//!     vec![0, 0, 0, 0], // parity shard 2
//! ];
//!
//! // Encode parity
//! rs.encode(&mut shards).unwrap();
//!
//! // Verify
//! assert!(rs.verify(&shards).unwrap());
//!
//! // Simulate loss of shard 0
//! let mut recovery: Vec<Option<Vec<u8>>> = shards.into_iter().map(Some).collect();
//! recovery[0] = None;
//!
//! // Reconstruct
//! rs.reconstruct(&mut recovery).unwrap();
//! ```

mod errors;
pub mod galois;
mod matrix;
mod reed_solomon;

pub use errors::{Error, SBSError};
pub use reed_solomon::{ReconstructShard, ReedSolomon, ShardByShard};