pub struct Simulation<N: Clone, E: Clone> { /* private fields */ }
Expand description

A simulation for managing the main event loop and forces.

Implementations

Create a simulation from a ForceGraph.

Randomly place the nodes within the starting square. In practice, this restarts the simulation.

Update the graph’s node’s positions for a given interval.

Update the graph’s node’s positions for a given interval with a custom Force.

Run a callback on all the nodes.

Run a callback on all of the edges.

Retrieve a reference to the internal ForceGraph.

Retrieve a mutable reference to the internal ForceGraph.

Set the internal ForceGraph.

Retrieve a reference to the internal SimulationParameters.

Retreive a mutable reference to the internal SimulationParameters.

Retreive a node from the graph based on a query.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.