fdars-core 0.13.0

Functional Data Analysis algorithms in Rust
Documentation
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//! Helper functions for numerical integration and common operations.

/// Small epsilon for numerical comparisons (e.g., avoiding division by zero).
pub const NUMERICAL_EPS: f64 = 1e-10;

/// Default convergence tolerance for iterative algorithms.
pub const DEFAULT_CONVERGENCE_TOL: f64 = 1e-6;

/// Sort a slice using total ordering that treats NaN as equal.
pub fn sort_nan_safe(slice: &mut [f64]) {
    slice.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal));
}

/// Extract curves from column-major data matrix.
///
/// Converts a flat column-major matrix into a vector of curve vectors,
/// where each curve contains all evaluation points for one observation.
///
/// # Arguments
/// * `data` - Functional data matrix (n x m)
///
/// # Returns
/// Vector of n curves, each containing m values
pub fn extract_curves(data: &crate::matrix::FdMatrix) -> Vec<Vec<f64>> {
    data.rows()
}

/// Compute L2 distance between two curves using integration weights.
///
/// # Arguments
/// * `curve1` - First curve values
/// * `curve2` - Second curve values
/// * `weights` - Integration weights
///
/// # Returns
/// L2 distance between the curves
pub fn l2_distance(curve1: &[f64], curve2: &[f64], weights: &[f64]) -> f64 {
    let mut dist_sq = 0.0;
    for i in 0..curve1.len() {
        let diff = curve1[i] - curve2[i];
        dist_sq += diff * diff * weights[i];
    }
    dist_sq.sqrt()
}

/// Compute Simpson's 1/3 rule integration weights for a grid.
///
/// For odd n (even number of intervals): standard composite Simpson's 1/3 rule.
/// For even n: Simpson's 1/3 for first n-1 points, trapezoidal for last interval.
/// For non-uniform grids: generalized Simpson's weights per sub-interval pair.
///
/// # Arguments
/// * `argvals` - Grid points (evaluation points)
///
/// # Returns
/// Vector of integration weights
pub fn simpsons_weights(argvals: &[f64]) -> Vec<f64> {
    let n = argvals.len();
    if n < 2 {
        return vec![1.0; n];
    }

    let mut weights = vec![0.0; n];

    if n == 2 {
        // Trapezoidal rule
        let h = argvals[1] - argvals[0];
        weights[0] = h / 2.0;
        weights[1] = h / 2.0;
        return weights;
    }

    // Check if grid is uniform
    let h0 = argvals[1] - argvals[0];
    let is_uniform = argvals
        .windows(2)
        .all(|w| ((w[1] - w[0]) - h0).abs() < 1e-12 * h0.abs());

    if is_uniform {
        simpsons_weights_uniform(&mut weights, n, h0);
    } else {
        simpsons_weights_nonuniform(&mut weights, argvals, n);
    }

    weights
}

/// Uniform grid Simpson's 1/3 weights.
fn simpsons_weights_uniform(weights: &mut [f64], n: usize, h0: f64) {
    let n_intervals = n - 1;
    if n_intervals % 2 == 0 {
        // Even number of intervals (odd n): pure Simpson's
        weights[0] = h0 / 3.0;
        weights[n - 1] = h0 / 3.0;
        for i in 1..n - 1 {
            weights[i] = if i % 2 == 1 {
                4.0 * h0 / 3.0
            } else {
                2.0 * h0 / 3.0
            };
        }
    } else {
        // Odd number of intervals (even n): Simpson's + trapezoidal for last
        let n_simp = n - 1;
        weights[0] = h0 / 3.0;
        weights[n_simp - 1] = h0 / 3.0;
        for i in 1..n_simp - 1 {
            weights[i] = if i % 2 == 1 {
                4.0 * h0 / 3.0
            } else {
                2.0 * h0 / 3.0
            };
        }
        weights[n_simp - 1] += h0 / 2.0;
        weights[n - 1] += h0 / 2.0;
    }
}

/// Non-uniform grid generalized Simpson's weights.
fn simpsons_weights_nonuniform(weights: &mut [f64], argvals: &[f64], n: usize) {
    let n_intervals = n - 1;
    let n_pairs = n_intervals / 2;

    for k in 0..n_pairs {
        let i0 = 2 * k;
        let i1 = i0 + 1;
        let i2 = i0 + 2;
        let h1 = argvals[i1] - argvals[i0];
        let h2 = argvals[i2] - argvals[i1];
        let h_sum = h1 + h2;

        weights[i0] += (2.0 * h1 - h2) * h_sum / (6.0 * h1);
        weights[i1] += h_sum * h_sum * h_sum / (6.0 * h1 * h2);
        weights[i2] += (2.0 * h2 - h1) * h_sum / (6.0 * h2);
    }

    if n_intervals % 2 == 1 {
        let h_last = argvals[n - 1] - argvals[n - 2];
        weights[n - 2] += h_last / 2.0;
        weights[n - 1] += h_last / 2.0;
    }
}

/// Compute 2D integration weights using tensor product of 1D weights.
///
/// Returns a flattened vector of weights for an m1 x m2 grid.
///
/// # Arguments
/// * `argvals_s` - Grid points in s direction
/// * `argvals_t` - Grid points in t direction
///
/// # Returns
/// Flattened vector of integration weights (column-major: s-varies-fastest, matching FdMatrix surface layout)
pub fn simpsons_weights_2d(argvals_s: &[f64], argvals_t: &[f64]) -> Vec<f64> {
    let weights_s = simpsons_weights(argvals_s);
    let weights_t = simpsons_weights(argvals_t);
    let m1 = argvals_s.len();
    let m2 = argvals_t.len();

    let mut weights = vec![0.0; m1 * m2];
    for i in 0..m1 {
        for j in 0..m2 {
            weights[i + j * m1] = weights_s[i] * weights_t[j];
        }
    }
    weights
}

/// Linear interpolation at point `t` using binary search.
///
/// Clamps to boundary values outside the domain of `x`.
pub fn linear_interp(x: &[f64], y: &[f64], t: f64) -> f64 {
    if t <= x[0] {
        return y[0];
    }
    let last = x.len() - 1;
    if t >= x[last] {
        return y[last];
    }

    let idx = match x.binary_search_by(|v| v.partial_cmp(&t).unwrap_or(std::cmp::Ordering::Equal)) {
        Ok(i) => return y[i],
        Err(i) => i,
    };

    let t0 = x[idx - 1];
    let t1 = x[idx];
    let y0 = y[idx - 1];
    let y1 = y[idx];
    y0 + (y1 - y0) * (t - t0) / (t1 - t0)
}

/// Cumulative integration using Simpson's rule where possible.
///
/// For pairs of intervals uses Simpson's 1/3 rule for higher accuracy.
/// Falls back to trapezoidal for the last interval if n is even.
pub fn cumulative_trapz(y: &[f64], x: &[f64]) -> Vec<f64> {
    let n = y.len();
    let mut out = vec![0.0; n];
    if n < 2 {
        return out;
    }

    // Process pairs of intervals with Simpson's rule
    let mut k = 1;
    while k + 1 < n {
        let h1 = x[k] - x[k - 1];
        let h2 = x[k + 1] - x[k];
        let h_sum = h1 + h2;

        // Generalized Simpson's for this pair of intervals
        let integral = h_sum / 6.0
            * (y[k - 1] * (2.0 * h1 - h2) / h1
                + y[k] * h_sum * h_sum / (h1 * h2)
                + y[k + 1] * (2.0 * h2 - h1) / h2);

        out[k] = out[k - 1] + {
            // First sub-interval: use trapezoidal for the intermediate value
            0.5 * (y[k] + y[k - 1]) * h1
        };
        out[k + 1] = out[k - 1] + integral;
        k += 2;
    }

    // If there's a remaining interval, use trapezoidal
    if k < n {
        out[k] = out[k - 1] + 0.5 * (y[k] + y[k - 1]) * (x[k] - x[k - 1]);
    }

    out
}

/// Trapezoidal integration of `y` over `x`.
pub fn trapz(y: &[f64], x: &[f64]) -> f64 {
    let mut sum = 0.0;
    for k in 1..y.len() {
        sum += 0.5 * (y[k] + y[k - 1]) * (x[k] - x[k - 1]);
    }
    sum
}

/// Gaussian kernel: K(d, h) = exp(-d² / (2h²)).
///
/// This is the un-normalized version used by Nadaraya-Watson regression
/// and kernel classification. For density estimation with normalization,
/// see the smoothing module.
pub fn gaussian_kernel(d: f64, h: f64) -> f64 {
    if h < 1e-15 {
        return 0.0;
    }
    (-d * d / (2.0 * h * h)).exp()
}

/// Extract bandwidth candidates from a flat n×n distance matrix.
///
/// Collects the upper-triangle nonzero distances, sorts them, and returns
/// `n_quantiles` evenly-spaced quantile values. Used for LOO-CV bandwidth
/// grid search in kernel regression and classification.
pub fn bandwidth_candidates_from_dists(dists: &[f64], n: usize, n_quantiles: usize) -> Vec<f64> {
    let mut nonzero: Vec<f64> = (0..n)
        .flat_map(|i| ((i + 1)..n).map(move |j| dists[i * n + j]))
        .filter(|&d| d > 0.0)
        .collect();
    sort_nan_safe(&mut nonzero);

    if nonzero.is_empty() {
        return Vec::new();
    }

    (1..=n_quantiles)
        .map(|q| {
            let p = q as f64 / (n_quantiles + 1) as f64;
            let idx = ((nonzero.len() as f64 * p) as usize).min(nonzero.len() - 1);
            nonzero[idx]
        })
        .filter(|&h| h > 1e-15)
        .collect()
}

/// Compute a quantile from a sorted slice.
///
/// `p` should be in [0, 1]. Uses linear interpolation between adjacent values.
pub fn quantile_sorted(sorted: &[f64], p: f64) -> f64 {
    if sorted.is_empty() {
        return f64::NAN;
    }
    if sorted.len() == 1 || p <= 0.0 {
        return sorted[0];
    }
    if p >= 1.0 {
        return sorted[sorted.len() - 1];
    }
    let pos = p * (sorted.len() - 1) as f64;
    let lo = pos.floor() as usize;
    let hi = (lo + 1).min(sorted.len() - 1);
    let frac = pos - lo as f64;
    sorted[lo] * (1.0 - frac) + sorted[hi] * frac
}

/// Compute R² (coefficient of determination).
pub fn r_squared(y_true: &[f64], residuals: &[f64]) -> f64 {
    let n = y_true.len();
    if n == 0 {
        return f64::NAN;
    }
    let mean = y_true.iter().sum::<f64>() / n as f64;
    let ss_tot: f64 = y_true.iter().map(|&y| (y - mean).powi(2)).sum();
    let ss_res: f64 = residuals.iter().map(|r| r * r).sum();
    if ss_tot > 1e-15 {
        1.0 - ss_res / ss_tot
    } else {
        0.0
    }
}

/// Compute adjusted R².
pub fn r_squared_adj(y_true: &[f64], residuals: &[f64], p: usize) -> f64 {
    let n = y_true.len();
    let r2 = r_squared(y_true, residuals);
    if n <= p + 1 {
        return r2;
    }
    1.0 - (1.0 - r2) * (n - 1) as f64 / (n - p - 1) as f64
}

/// Compute AIC from residual sum of squares.
///
/// AIC = n * ln(RSS/n) + 2p
pub fn aic(n: usize, rss: f64, p: usize) -> f64 {
    let nf = n as f64;
    nf * (rss / nf).ln() + 2.0 * p as f64
}

/// Compute BIC from residual sum of squares.
///
/// BIC = n * ln(RSS/n) + ln(n) * p
pub fn bic(n: usize, rss: f64, p: usize) -> f64 {
    let nf = n as f64;
    nf * (rss / nf).ln() + nf.ln() * p as f64
}

/// Interpolation method for resampling functional data.
#[derive(Debug, Clone, Copy, PartialEq)]
#[non_exhaustive]
pub enum InterpolationMethod {
    /// Linear interpolation between adjacent points.
    Linear,
    /// Cubic Hermite interpolation (monotone, C1 continuous).
    CubicHermite,
}

/// Interpolate functional data to a new grid.
///
/// Resamples each curve from `data` evaluated at `argvals` to the new
/// evaluation points `new_argvals`.
///
/// # Arguments
/// * `data` - Functional data matrix (n x m)
/// * `argvals` - Original evaluation points (length m, must be sorted)
/// * `new_argvals` - New evaluation points (length m_new, must be sorted, within original domain)
/// * `method` - Interpolation method
///
/// # Returns
/// Interpolated matrix (n x m_new)
#[must_use]
pub fn fdata_interpolate(
    data: &crate::matrix::FdMatrix,
    argvals: &[f64],
    new_argvals: &[f64],
    method: InterpolationMethod,
) -> crate::matrix::FdMatrix {
    let (n, m) = data.shape();
    let m_new = new_argvals.len();
    if n == 0 || m < 2 || m_new == 0 {
        return crate::matrix::FdMatrix::zeros(n.max(1), m_new.max(1));
    }

    let mut result = crate::matrix::FdMatrix::zeros(n, m_new);

    for i in 0..n {
        let y: Vec<f64> = (0..m).map(|j| data[(i, j)]).collect();
        for (j, &t) in new_argvals.iter().enumerate() {
            result[(i, j)] = match method {
                InterpolationMethod::Linear => linear_interp(argvals, &y, t),
                InterpolationMethod::CubicHermite => cubic_hermite_interp(argvals, &y, t),
            };
        }
    }

    result
}

/// Cubic Hermite interpolation at a single point.
///
/// Uses Fritsch-Carlson monotone slopes for C1 interpolation.
fn cubic_hermite_interp(x: &[f64], y: &[f64], t: f64) -> f64 {
    let n = x.len();
    if n < 2 {
        return if n == 1 { y[0] } else { 0.0 };
    }

    // Clamp to domain
    if t <= x[0] {
        return y[0];
    }
    if t >= x[n - 1] {
        return y[n - 1];
    }

    // Find interval via binary search
    let k = match x.binary_search_by(|v| v.partial_cmp(&t).unwrap_or(std::cmp::Ordering::Equal)) {
        Ok(i) => return y[i],
        Err(i) => {
            if i == 0 {
                0
            } else {
                i - 1
            }
        }
    };

    // Compute slopes (Fritsch-Carlson)
    let slopes: Vec<f64> = x
        .windows(2)
        .zip(y.windows(2))
        .map(|(xw, yw)| (yw[1] - yw[0]) / (xw[1] - xw[0]))
        .collect();

    // Tangents at each point
    let mut tangents = vec![0.0; n];
    tangents[0] = slopes[0];
    tangents[n - 1] = slopes[n - 2];
    for i in 1..n - 1 {
        if slopes[i - 1].signum() != slopes[i].signum() {
            tangents[i] = 0.0;
        } else {
            tangents[i] = (slopes[i - 1] + slopes[i]) / 2.0;
        }
    }

    // Hermite basis
    let h = x[k + 1] - x[k];
    let s = (t - x[k]) / h;
    let s2 = s * s;
    let s3 = s2 * s;

    let h00 = 2.0 * s3 - 3.0 * s2 + 1.0;
    let h10 = s3 - 2.0 * s2 + s;
    let h01 = -2.0 * s3 + 3.0 * s2;
    let h11 = s3 - s2;

    h00 * y[k] + h10 * h * tangents[k] + h01 * y[k + 1] + h11 * h * tangents[k + 1]
}

/// Numerical gradient with uniform spacing using 5-point stencil (O(h⁴)).
///
/// Interior points use the 5-point central difference:
///   `g[i] = (-y[i+2] + 8*y[i+1] - 8*y[i-1] + y[i-2]) / (12*h)`
///
/// Near-boundary points use appropriate forward/backward formulas.
pub fn gradient_uniform(y: &[f64], h: f64) -> Vec<f64> {
    let n = y.len();
    let mut g = vec![0.0; n];
    if n < 2 {
        return g;
    }
    if n == 2 {
        g[0] = (y[1] - y[0]) / h;
        g[1] = (y[1] - y[0]) / h;
        return g;
    }
    if n == 3 {
        g[0] = (-3.0 * y[0] + 4.0 * y[1] - y[2]) / (2.0 * h);
        g[1] = (y[2] - y[0]) / (2.0 * h);
        g[2] = (y[0] - 4.0 * y[1] + 3.0 * y[2]) / (2.0 * h);
        return g;
    }
    if n == 4 {
        g[0] = (-3.0 * y[0] + 4.0 * y[1] - y[2]) / (2.0 * h);
        g[1] = (y[2] - y[0]) / (2.0 * h);
        g[2] = (y[3] - y[1]) / (2.0 * h);
        g[3] = (y[1] - 4.0 * y[2] + 3.0 * y[3]) / (2.0 * h);
        return g;
    }

    // n >= 5: use 5-point stencil for interior, 4-point formulas at boundaries
    // Left boundary: O(h³) forward formula
    g[0] = (-25.0 * y[0] + 48.0 * y[1] - 36.0 * y[2] + 16.0 * y[3] - 3.0 * y[4]) / (12.0 * h);
    g[1] = (-3.0 * y[0] - 10.0 * y[1] + 18.0 * y[2] - 6.0 * y[3] + y[4]) / (12.0 * h);

    // Interior: 5-point central difference O(h⁴)
    for i in 2..n - 2 {
        g[i] = (-y[i + 2] + 8.0 * y[i + 1] - 8.0 * y[i - 1] + y[i - 2]) / (12.0 * h);
    }

    // Right boundary: O(h³) backward formula
    g[n - 2] = (-y[n - 5] + 6.0 * y[n - 4] - 18.0 * y[n - 3] + 10.0 * y[n - 2] + 3.0 * y[n - 1])
        / (12.0 * h);
    g[n - 1] = (3.0 * y[n - 5] - 16.0 * y[n - 4] + 36.0 * y[n - 3] - 48.0 * y[n - 2]
        + 25.0 * y[n - 1])
        / (12.0 * h);
    g
}

/// Numerical gradient for non-uniform grids using 3-point Lagrange derivative.
///
/// At interior points uses the three-point formula:
///   `g[i] = y[i-1]*h_r/(-h_l*(h_l+h_r)) + y[i]*(h_r-h_l)/(h_l*h_r) + y[i+1]*h_l/(h_r*(h_l+h_r))`
/// where `h_l = t[i]-t[i-1]` and `h_r = t[i+1]-t[i]`.
///
/// Boundary points use forward/backward 3-point formulas.
pub fn gradient_nonuniform(y: &[f64], t: &[f64]) -> Vec<f64> {
    let n = y.len();
    assert_eq!(n, t.len(), "y and t must have the same length");
    let mut g = vec![0.0; n];
    if n < 2 {
        return g;
    }
    if n == 2 {
        let h = t[1] - t[0];
        if h.abs() < 1e-15 {
            return g;
        }
        g[0] = (y[1] - y[0]) / h;
        g[1] = g[0];
        return g;
    }

    // Left boundary: 3-point forward Lagrange derivative
    let h0 = t[1] - t[0];
    let h1 = t[2] - t[0];
    if h0.abs() > 1e-15 && h1.abs() > 1e-15 && (h1 - h0).abs() > 1e-15 {
        g[0] = y[0] * (-h1 - h0) / (h0 * h1) + y[1] * h1 / (h0 * (h1 - h0))
            - y[2] * h0 / (h1 * (h1 - h0));
    } else {
        g[0] = (y[1] - y[0]) / h0.max(1e-15);
    }

    // Interior: 3-point Lagrange central formula
    for i in 1..n - 1 {
        let h_l = t[i] - t[i - 1];
        let h_r = t[i + 1] - t[i];
        let h_sum = h_l + h_r;
        if h_l.abs() < 1e-15 || h_r.abs() < 1e-15 || h_sum.abs() < 1e-15 {
            g[i] = 0.0;
            continue;
        }
        g[i] = -y[i - 1] * h_r / (h_l * h_sum)
            + y[i] * (h_r - h_l) / (h_l * h_r)
            + y[i + 1] * h_l / (h_r * h_sum);
    }

    // Right boundary: 3-point backward Lagrange derivative
    let h_last = t[n - 1] - t[n - 2];
    let h_prev = t[n - 1] - t[n - 3];
    let h_mid = t[n - 2] - t[n - 3];
    if h_last.abs() > 1e-15 && h_prev.abs() > 1e-15 && h_mid.abs() > 1e-15 {
        g[n - 1] = y[n - 3] * h_last / (h_mid * h_prev) - y[n - 2] * h_prev / (h_mid * h_last)
            + y[n - 1] * (h_prev + h_last) / (h_prev * h_last);
    } else {
        g[n - 1] = (y[n - 1] - y[n - 2]) / h_last.max(1e-15);
    }

    g
}

/// Numerical gradient that auto-detects uniform vs non-uniform grids.
///
/// If the grid `t` is uniformly spaced (max|Δt_i − Δt_0| < ε), dispatches to
/// [`gradient_uniform`] for optimal accuracy. Otherwise falls back to
/// [`gradient_nonuniform`].
pub fn gradient(y: &[f64], t: &[f64]) -> Vec<f64> {
    let n = t.len();
    if n < 2 {
        return vec![0.0; y.len()];
    }

    let h0 = t[1] - t[0];
    let is_uniform = t
        .windows(2)
        .all(|w| ((w[1] - w[0]) - h0).abs() < 1e-12 * h0.abs().max(1.0));

    if is_uniform {
        gradient_uniform(y, h0)
    } else {
        gradient_nonuniform(y, t)
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_simpsons_weights_uniform() {
        let argvals = vec![0.0, 0.25, 0.5, 0.75, 1.0];
        let weights = simpsons_weights(&argvals);
        let sum: f64 = weights.iter().sum();
        assert!((sum - 1.0).abs() < NUMERICAL_EPS);
    }

    #[test]
    fn test_simpsons_weights_2d() {
        let argvals_s = vec![0.0, 0.5, 1.0];
        let argvals_t = vec![0.0, 0.5, 1.0];
        let weights = simpsons_weights_2d(&argvals_s, &argvals_t);
        let sum: f64 = weights.iter().sum();
        assert!((sum - 1.0).abs() < NUMERICAL_EPS);
    }

    #[test]
    fn test_extract_curves() {
        // Column-major data: 2 observations, 3 points
        // obs 0: [1, 2, 3], obs 1: [4, 5, 6]
        let data = vec![1.0, 4.0, 2.0, 5.0, 3.0, 6.0];
        let mat = crate::matrix::FdMatrix::from_column_major(data, 2, 3).unwrap();
        let curves = extract_curves(&mat);
        assert_eq!(curves.len(), 2);
        assert_eq!(curves[0], vec![1.0, 2.0, 3.0]);
        assert_eq!(curves[1], vec![4.0, 5.0, 6.0]);
    }

    #[test]
    fn test_l2_distance_identical() {
        let curve = vec![1.0, 2.0, 3.0];
        let weights = vec![0.25, 0.5, 0.25];
        let dist = l2_distance(&curve, &curve, &weights);
        assert!(dist.abs() < NUMERICAL_EPS);
    }

    #[test]
    fn test_l2_distance_different() {
        let curve1 = vec![0.0, 0.0, 0.0];
        let curve2 = vec![1.0, 1.0, 1.0];
        let weights = vec![0.25, 0.5, 0.25]; // sum = 1
        let dist = l2_distance(&curve1, &curve2, &weights);
        // dist^2 = 0.25*1 + 0.5*1 + 0.25*1 = 1.0, so dist = 1.0
        assert!((dist - 1.0).abs() < NUMERICAL_EPS);
    }

    #[test]
    fn test_n1_weights() {
        // Single point: fallback weight is 1.0 (degenerate case)
        let w = simpsons_weights(&[0.5]);
        assert_eq!(w.len(), 1);
        assert!((w[0] - 1.0).abs() < 1e-12);
    }

    #[test]
    fn test_n2_weights() {
        let w = simpsons_weights(&[0.0, 1.0]);
        assert_eq!(w.len(), 2);
        // Trapezoidal: each weight should be 0.5
        assert!((w[0] - 0.5).abs() < 1e-12);
        assert!((w[1] - 0.5).abs() < 1e-12);
    }

    #[test]
    fn test_mismatched_l2_distance() {
        // Mismatched lengths should not panic but may give garbage
        let a = vec![1.0, 2.0, 3.0];
        let b = vec![1.0, 2.0, 3.0];
        let w = vec![0.5, 0.5, 0.5];
        let d = l2_distance(&a, &b, &w);
        assert!(d.abs() < 1e-12, "Same vectors should have zero distance");
    }

    // ── trapz ──

    #[test]
    fn test_trapz_sine() {
        // ∫₀^π sin(x) dx = 2
        let m = 1000;
        let x: Vec<f64> = (0..m)
            .map(|i| std::f64::consts::PI * i as f64 / (m - 1) as f64)
            .collect();
        let y: Vec<f64> = x.iter().map(|&xi| xi.sin()).collect();
        let result = trapz(&y, &x);
        assert!(
            (result - 2.0).abs() < 1e-4,
            "∫ sin(x) dx over [0,π] should be ~2, got {result}"
        );
    }

    // ── cumulative_trapz ──

    #[test]
    fn test_cumulative_trapz_matches_final() {
        let m = 100;
        let x: Vec<f64> = (0..m).map(|i| i as f64 / (m - 1) as f64).collect();
        let y: Vec<f64> = x.iter().map(|&xi| 2.0 * xi).collect();
        let cum = cumulative_trapz(&y, &x);
        let total = trapz(&y, &x);
        assert!(
            (cum[m - 1] - total).abs() < 1e-12,
            "Final cumulative value should match trapz"
        );
    }

    // ── linear_interp ──

    #[test]
    fn test_linear_interp_boundary_clamp() {
        let x = vec![0.0, 0.5, 1.0];
        let y = vec![10.0, 20.0, 30.0];
        assert!((linear_interp(&x, &y, -1.0) - 10.0).abs() < 1e-12);
        assert!((linear_interp(&x, &y, 2.0) - 30.0).abs() < 1e-12);
        assert!((linear_interp(&x, &y, 0.25) - 15.0).abs() < 1e-12);
    }

    // ── gradient_uniform ──

    #[test]
    fn test_gradient_uniform_linear() {
        // f(x) = 3x → f'(x) = 3 everywhere
        let m = 50;
        let h = 1.0 / (m - 1) as f64;
        let y: Vec<f64> = (0..m).map(|i| 3.0 * i as f64 * h).collect();
        let g = gradient_uniform(&y, h);
        for i in 0..m {
            assert!(
                (g[i] - 3.0).abs() < 1e-10,
                "gradient of 3x should be 3 at i={i}, got {}",
                g[i]
            );
        }
    }

    // ── fdata_interpolate ──

    #[test]
    fn test_gaussian_kernel() {
        assert!((gaussian_kernel(0.0, 1.0) - 1.0).abs() < 1e-12);
        assert!(gaussian_kernel(3.0, 1.0) < 0.02); // far from center
        assert!((gaussian_kernel(1.0, 0.0)).abs() < 1e-12); // zero bandwidth
    }

    #[test]
    fn test_bandwidth_candidates() {
        let n = 5;
        let mut dists = vec![0.0; n * n];
        for i in 0..n {
            for j in 0..n {
                dists[i * n + j] = (i as f64 - j as f64).abs();
            }
        }
        let cands = bandwidth_candidates_from_dists(&dists, n, 10);
        assert!(!cands.is_empty());
        assert!(cands.iter().all(|&h| h > 0.0));
        // Should be sorted
        for w in cands.windows(2) {
            assert!(w[1] >= w[0]);
        }
    }

    #[test]
    fn test_quantile_sorted() {
        let data = vec![1.0, 2.0, 3.0, 4.0, 5.0];
        assert!((quantile_sorted(&data, 0.0) - 1.0).abs() < 1e-12);
        assert!((quantile_sorted(&data, 1.0) - 5.0).abs() < 1e-12);
        assert!((quantile_sorted(&data, 0.5) - 3.0).abs() < 1e-12);
        assert!((quantile_sorted(&data, 0.25) - 2.0).abs() < 1e-12);
    }

    #[test]
    fn test_r_squared_perfect() {
        let y = vec![1.0, 2.0, 3.0, 4.0];
        let resid = vec![0.0, 0.0, 0.0, 0.0];
        assert!((r_squared(&y, &resid) - 1.0).abs() < 1e-12);
    }

    #[test]
    fn test_r_squared_mean_model() {
        let y = vec![1.0, 2.0, 3.0, 4.0];
        let mean = 2.5;
        let resid: Vec<f64> = y.iter().map(|&yi| yi - mean).collect();
        assert!(r_squared(&y, &resid).abs() < 1e-12); // R²=0 for mean model
    }

    #[test]
    fn test_aic_bic() {
        let a = aic(100, 50.0, 5);
        let b = bic(100, 50.0, 5);
        assert!(a.is_finite());
        assert!(b.is_finite());
        assert!(b > a); // BIC penalizes more for n > ~8
    }

    #[test]
    fn fdata_interpolate_linear_identity() {
        let t: Vec<f64> = (0..20).map(|i| i as f64 / 19.0).collect();
        let vals: Vec<f64> = t.iter().map(|&x| x.sin()).collect();
        let data = crate::matrix::FdMatrix::from_column_major(vals, 1, 20).unwrap();
        let result = fdata_interpolate(&data, &t, &t, InterpolationMethod::Linear);
        for j in 0..20 {
            assert!((result[(0, j)] - data[(0, j)]).abs() < 1e-12);
        }
    }

    #[test]
    fn fdata_interpolate_cubic_hermite_smooth() {
        let t: Vec<f64> = (0..20).map(|i| i as f64 / 19.0).collect();
        let vals: Vec<f64> = t.iter().map(|&x| x.sin()).collect();
        let data = crate::matrix::FdMatrix::from_column_major(vals, 1, 20).unwrap();

        let t_fine: Vec<f64> = (0..100).map(|i| i as f64 / 99.0).collect();
        let result = fdata_interpolate(&data, &t, &t_fine, InterpolationMethod::CubicHermite);

        // Values should approximate sin(t) well
        for (j, &tj) in t_fine.iter().enumerate() {
            assert!(
                (result[(0, j)] - tj.sin()).abs() < 0.02,
                "at t={tj:.2}: got {:.4}, expected {:.4}",
                result[(0, j)],
                tj.sin()
            );
        }
    }

    #[test]
    fn fdata_interpolate_multiple_curves() {
        let t: Vec<f64> = (0..30).map(|i| i as f64 / 29.0).collect();
        let n = 5;
        let m = 30;
        // Build column-major data: n curves, each sin((i+1)*x)
        let mut col_major = vec![0.0; n * m];
        for i in 0..n {
            for j in 0..m {
                col_major[i + j * n] = ((i + 1) as f64 * t[j]).sin();
            }
        }
        let data = crate::matrix::FdMatrix::from_column_major(col_major, n, m).unwrap();

        let t_new: Vec<f64> = (0..50).map(|i| i as f64 / 49.0).collect();
        let result = fdata_interpolate(&data, &t, &t_new, InterpolationMethod::Linear);
        assert_eq!(result.shape(), (n, 50));
        // All values should be finite
        for i in 0..n {
            for j in 0..50 {
                assert!(result[(i, j)].is_finite());
            }
        }
    }
}